SoGLHighlightRenderAction Class Reference

#include <MemoryX/gui-plugins/SceneEditor/scene3D/SoGLHighlightRenderAction.h>

+ Inheritance diagram for SoGLHighlightRenderAction:

Public Member Functions

void apply (SoNode *node) override
 Applies the Highlighting to a given node.
 
bool getVisible ()
 Returns if the Highlighting is visible.
 
void setVisible ()
 Sets the Highlighting visible.
 
 SoGLHighlightRenderAction (const SbViewportRegion &viewportregion, Scene *scene)
 Constructor Creates an Instance of the Class.
 
 ~SoGLHighlightRenderAction () override
 Destructor.
 

Detailed Description

Definition at line 56 of file SoGLHighlightRenderAction.h.

Constructor & Destructor Documentation

◆ SoGLHighlightRenderAction()

SoGLHighlightRenderAction ( const SbViewportRegion & viewportregion,
Scene * scene )

Constructor Creates an Instance of the Class.

Parameters
viewportregionViewportRegion the Class is initialized with

Definition at line 33 of file SoGLHighlightRenderAction.cpp.

◆ ~SoGLHighlightRenderAction()

Destructor.

Definition at line 52 of file SoGLHighlightRenderAction.cpp.

Member Function Documentation

◆ apply()

void apply ( SoNode * node)
override

Applies the Highlighting to a given node.

Parameters
nodeNode to be highlighted

Definition at line 58 of file SoGLHighlightRenderAction.cpp.

◆ getVisible()

bool getVisible ( )

Returns if the Highlighting is visible.

Returns
bool Visibility of Highlighting

◆ setVisible()

void setVisible ( )

Sets the Highlighting visible.


The documentation for this class was generated from the following files: