#include <MemoryX/gui-plugins/SceneEditor/scene3D/SoGLHighlightRenderAction.h>
◆ SoGLHighlightRenderAction()
Constructor Creates an Instance of the Class.
- Parameters
-
| viewportregion | ViewportRegion the Class is initialized with |
◆ ~SoGLHighlightRenderAction()
◆ apply()
| void apply |
( |
SoNode * | node | ) |
|
|
override |
Applies the Highlighting to a given node.
- Parameters
-
| node | Node to be highlighted |
◆ getVisible()
Returns if the Highlighting is visible.
- Returns
- bool Visibility of Highlighting
◆ setVisible()
Sets the Highlighting visible.
The documentation for this class was generated from the following files: