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#include <MemoryX/gui-plugins/SceneEditor/scene3D/SceneGroupManager.h>
Public Member Functions | |
| void | addGroup (SceneGroupPtr group) |
| Adds a SceneGroup. More... | |
| std::vector< scene3D::SceneGroupPtr > | getAllGroups () |
| Returns all SceneGroups. More... | |
| scene3D::SceneGroupPtr | getGroupById (std::string groupId) |
| Returns a SceneGroup specified by an ID. More... | |
| void | removeGroup (scene3D::SceneGroupPtr group) |
| Removes a SceneGroup. More... | |
| void | renameGroup (scene3D::SceneGroupPtr group, std::string newGroupId) |
| Renames a SceneGroup. More... | |
Definition at line 34 of file SceneGroupManager.h.
| void addGroup | ( | SceneGroupPtr | group | ) |
Adds a SceneGroup.
| group | SceneGroup to be added. |
Definition at line 49 of file SceneGroupManager.cpp.
| std::vector< scene3D::SceneGroupPtr > getAllGroups | ( | ) |
Returns all SceneGroups.
Definition at line 29 of file SceneGroupManager.cpp.
| scene3D::SceneGroupPtr getGroupById | ( | std::string | groupId | ) |
Returns a SceneGroup specified by an ID.
| groupId | ID specifying the SceneGroup |
Definition at line 35 of file SceneGroupManager.cpp.
| void removeGroup | ( | scene3D::SceneGroupPtr | group | ) |
Removes a SceneGroup.
| group | SceneGroup to be removed |
Definition at line 62 of file SceneGroupManager.cpp.
Here is the call graph for this function:| void renameGroup | ( | scene3D::SceneGroupPtr | group, |
| std::string | newGroupId | ||
| ) |
Renames a SceneGroup.
| group | SceneGroup to be renamed |
| newGroupId | New ID |
Definition at line 84 of file SceneGroupManager.cpp.