PlayJointTrajectory.cpp
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1/*
2 * This file is part of ArmarX.
3 *
4 * ArmarX is free software; you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License version 2 as
6 * published by the Free Software Foundation.
7 *
8 * ArmarX is distributed in the hope that it will be useful, but
9 * WITHOUT ANY WARRANTY; without even the implied warranty of
10 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
11 * GNU General Public License for more details.
12 *
13 * You should have received a copy of the GNU General Public License
14 * along with this program. If not, see <http://www.gnu.org/licenses/>.
15 *
16 * @package RobotSkillTemplates::GraspingPipelineGroup
17 * @author Stefan Reither ( stef dot reither at web dot de )
18 * @date 2017
19 * @copyright http://www.gnu.org/licenses/gpl-2.0.txt
20 * GNU General Public License
21 */
22
23#include "PlayJointTrajectory.h"
24
28
29using namespace armarx;
30using namespace GraspingPipelineGroup;
31
32// DO NOT EDIT NEXT LINE
33PlayJointTrajectory::SubClassRegistry
34 PlayJointTrajectory::Registry(PlayJointTrajectory::GetName(),
36
37void
39{
40 // put your user code for the enter-point here
41 // execution time should be short (<100ms)
42}
43
44void
46{
47 // put your user code for the execution-phase here
48 // runs in seperate thread, thus can do complex operations
49 // should check constantly whether isRunningTaskStopped() returns true
50
51 // while (!isRunningTaskStopped()) // stop run function if returning true
52 // {
53 // // do your calculations
54 // }
55
56 TrajectoryPlayerInterfacePrx trajectoryPlayer = getTrajectoryPlayer();
57
58
59 TrajectoryPtr trajectory = TrajectoryPtr::dynamicCast(in.getTrajectory());
60 if (trajectory->size() == 0)
61 {
62 emitFailure();
63 return;
64 }
65
66 ARMARX_INFO << VAROUT(trajectory->output());
67 ARMARX_INFO << trajectory->getTimestamps();
68 JSONObjectPtr json = new JSONObject();
69 json->setVariant("trajectory", new Variant(trajectory));
70 ARMARX_INFO << "Json: " << json->asString(true);
71 trajectoryPlayer->resetTrajectoryPlayer(false);
72 trajectoryPlayer->loadJointTraj(trajectory);
73 trajectoryPlayer->loadBasePoseTraj(trajectory);
74 trajectoryPlayer->setIsVelocityControl(true);
75
76 if (!in.getIsTimeOptimal())
77 {
78 size_t dim = trajectory->dim();
79
80 double length = 0.0;
81 for (size_t i = 0; i < dim; i++)
82 {
83 double tempLength = trajectory->getLength(i, 0);
84 if (tempLength > length)
85 {
86 length = tempLength;
87 }
88 }
89 double speed = length * in.getPlayTimePer1Rad();
90
91 ARMARX_INFO << trajectoryPlayer->getEndTime();
92 trajectoryPlayer->setEndTime(trajectory->begin()->getTimestamp() +
93 trajectory->getTimeLength() * speed);
94 ARMARX_INFO << trajectoryPlayer->getEndTime();
95 }
96
97 trajectoryPlayer->startTrajectoryPlayer();
98
99 ARMARX_INFO << VAROUT(trajectory->output());
100 ARMARX_INFO << trajectory->getTimestamps();
101
102 while (!isRunningTaskStopped()) // stop run function if returning true
103 {
104 if (this->getTrajectoryPlayer()->getCurrentTime() >=
105 this->getTrajectoryPlayer()->getEndTime())
106 {
107 ARMARX_LOG << "emitSuccess()";
108 this->emitSuccess();
109 return;
110 }
111 //Wait 50ms
112 usleep(50000);
113 }
114}
115
116//void PlayJointTrajectory::onBreak()
117//{
118// // put your user code for the breaking point here
119// // execution time should be short (<100ms)
120//}
121
122void
124{
125 // put your user code for the exit point here
126 // execution time should be short (<100ms)
127}
128
129// DO NOT EDIT NEXT FUNCTION
#define VAROUT(x)
PlayJointTrajectory(const XMLStateConstructorParams &stateData)
static XMLStateFactoryBasePtr CreateInstance(XMLStateConstructorParams stateData)
The JSONObject class is used to represent and (de)serialize JSON objects.
Definition JSONObject.h:44
The Variant class is described here: Variants.
Definition Variant.h:224
#define ARMARX_INFO
The normal logging level.
Definition Logging.h:181
#define ARMARX_LOG
Definition Logging.h:165
This file offers overloads of toIce() and fromIce() functions for STL container types.
IceInternal::Handle< Trajectory > TrajectoryPtr
Definition Trajectory.h:52
IceInternal::Handle< JSONObject > JSONObjectPtr
Definition JSONObject.h:34
IceInternal::Handle< XMLStateFactoryBase > XMLStateFactoryBasePtr
Definition XMLState.h:64