Haze.h
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1/**
2 * This file was automatically created with "create_c++_header.sh".
3 * Do not edit manually.
4 */
5#pragma once
6#include "../../colormap.h"
7
8namespace colormap
9{
10 namespace IDL
11 {
12
13 class Haze : public Colormap
14 {
15 private:
16 class Wrapper : public WrapperBase
17 {
18 public:
19#ifdef float
20#error "TODO"
21#endif
22#define float local_real_t
23#include "../../../../shaders/glsl/IDL_Haze.frag"
24#undef float
25 };
26
27 public:
28 Color
29 getColor(double x) const override
30 {
31 Wrapper w;
32 vec4 c = w.colormap(x);
33 Color result;
34 result.r = std::max(0.0, std::min(1.0, c.r));
35 result.g = std::max(0.0, std::min(1.0, c.g));
36 result.b = std::max(0.0, std::min(1.0, c.b));
37 result.a = std::max(0.0, std::min(1.0, c.a));
38 return result;
39 }
40
41 std::string
42 getTitle() const override
43 {
44 return std::string("Haze");
45 }
46
47 std::string
48 getCategory() const override
49 {
50 return std::string("IDL");
51 }
52
53 std::string
54 getSource() const override
55 {
56 return std::string(
57 "float colormap_red(float x) {\n"
58 " if (x < 0.0) {\n"
59 " return 167.0;\n"
60 " } else if (x < (2.54491177159840E+02 + 2.49117061281287E+02) / "
61 "(1.94999353031535E+00 + 1.94987400471999E+00)) {\n"
62 " return -1.94987400471999E+00 * x + 2.54491177159840E+02;\n"
63 " } else if (x <= 255.0) {\n"
64 " return 1.94999353031535E+00 * x - 2.49117061281287E+02;\n"
65 " } else {\n"
66 " return 251.0;\n"
67 " }\n"
68 "}\n"
69 "\n"
70 "float colormap_green(float x) {\n"
71 " if (x < 0.0) {\n"
72 " return 112.0;\n"
73 " } else if (x < (2.13852573128775E+02 + 1.42633630462899E+02) / "
74 "(1.31530121382008E+00 + 1.39181683887691E+00)) {\n"
75 " return -1.39181683887691E+00 * x + 2.13852573128775E+02;\n"
76 " } else if (x <= 255.0) {\n"
77 " return 1.31530121382008E+00 * x - 1.42633630462899E+02;\n"
78 " } else {\n"
79 " return 195.0;\n"
80 " }\n"
81 "}\n"
82 "\n"
83 "float colormap_blue(float x) {\n"
84 " if (x < 0.0) {\n"
85 " return 255.0;\n"
86 " } else if (x <= 255.0) {\n"
87 " return -9.84241021836929E-01 * x + 2.52502692064968E+02;\n"
88 " } else {\n"
89 " return 0.0;\n"
90 " }\n"
91 "}\n"
92 "\n"
93 "vec4 colormap(float x) {\n"
94 " float t = x * 255.0;\n"
95 " float r = colormap_red(t) / 255.0;\n"
96 " float g = colormap_green(t) / 255.0;\n"
97 " float b = colormap_blue(t) / 255.0;\n"
98 " return vec4(r, g, b, 1.0);\n"
99 "}\n");
100 }
101 };
102
103 } // namespace IDL
104} // namespace colormap
constexpr T c
std::string getCategory() const override
Definition Haze.h:48
std::string getSource() const override
Definition Haze.h:54
Color getColor(double x) const override
Definition Haze.h:29
std::string getTitle() const override
Definition Haze.h:42
uint32_t Color
RGBA color.
Definition color.h:8
This file offers overloads of toIce() and fromIce() functions for STL container types.
This file was automatically created with "create_c++_header.sh".
Definition colormap.h:10