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#include <Eigen/Core>#include <Eigen/Geometry>#include <LinearMath/btQuickprof.h>#include <SimDynamics/DynamicsEngine/BulletEngine/BulletEngine.h>#include <SimDynamics/DynamicsEngine/BulletEngine/BulletRobotLogger.h>#include <SimDynamics/DynamicsEngine/DynamicsEngine.h>#include <SimDynamics/DynamicsEngine/DynamicsObject.h>#include <SimDynamics/DynamicsEngine/DynamicsRobot.h>#include <SimDynamics/DynamicsWorld.h>#include <btBulletDynamicsCommon.h>#include <ArmarXSimulation/interface/simulator/SimulatorInterface.h>#include <RobotAPI/libraries/core/FramedPose.h>#include <RobotAPI/libraries/core/Pose.h>#include "SimulatedWorld.h"Classes | |
| class | BulletPhysicsWorld |
| The BulletPhysicsWorld class encapsulates the whole physics simulation and the corresponding data. More... | |
| struct | BulletPhysicsWorld::DynamicsRobotInfo |
Namespaces | |
| namespace | armarx |
| This file offers overloads of toIce() and fromIce() functions for STL container types. | |
Typedefs | |
| using | BulletPhysicsWorldPtr = std::shared_ptr<BulletPhysicsWorld> |