CB-BuPu.h
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1/**
2 * This file was automatically created with "create_c++_header.sh".
3 * Do not edit manually.
4 */
5#pragma once
6#include "../../colormap.h"
7
8namespace colormap
9{
10 namespace IDL
11 {
12
13 class CBBuPu : public Colormap
14 {
15 private:
16 class Wrapper : public WrapperBase
17 {
18 public:
19#ifdef float
20#error "TODO"
21#endif
22#define float local_real_t
23#include "../../../../shaders/glsl/IDL_CB-BuPu.frag"
24#undef float
25 };
26
27 public:
28 Color
29 getColor(double x) const override
30 {
31 Wrapper w;
32 vec4 c = w.colormap(x);
33 Color result;
34 result.r = std::max(0.0, std::min(1.0, c.r));
35 result.g = std::max(0.0, std::min(1.0, c.g));
36 result.b = std::max(0.0, std::min(1.0, c.b));
37 result.a = std::max(0.0, std::min(1.0, c.a));
38 return result;
39 }
40
41 std::string
42 getTitle() const override
43 {
44 return std::string("CB-BuPu");
45 }
46
47 std::string
48 getCategory() const override
49 {
50 return std::string("IDL");
51 }
52
53 std::string
54 getSource() const override
55 {
56 return std::string(
57 "float colormap_red(float x) {\n"
58 " if (x < 0.5) {\n"
59 " return ((9.36778020337806E+02 * x - 6.50118321723071E+02) * x - "
60 "1.17443717298418E+02) * x + 2.45640353186226E+02;\n"
61 " } else if (x < 0.8774830563107102) {\n"
62 " return (-1.07698286837105E+02 * x + 1.18941048271099E+02) * x + "
63 "1.07226580391914E+02;\n"
64 " } else {\n"
65 " return (-9.74524977247347E+01 * x - 2.28433367883516E+02) * x + "
66 "4.04152727778340E+02;\n"
67 " }\n"
68 "}\n"
69 "\n"
70 "float colormap_green(float x) {\n"
71 " if (x < 0.8733318961770479) {\n"
72 " return ((5.48640317293175E+01 * x - 2.50041384768192E+02) * x - "
73 "9.10862643329019E+01) * x + 2.50330566129102E+02;\n"
74 " } else {\n"
75 " return (1.99199516170089E+02 * x - 4.99460567863480E+02) * x + "
76 "3.00881779984708E+02;\n"
77 " }\n"
78 "}\n"
79 "\n"
80 "float colormap_blue(float x) {\n"
81 " return ((((-5.85479883993044E+02 * x + 1.17558327595144E+03) * x - "
82 "8.53086782991886E+02) * x + 1.82921150609850E+02) * x - 9.97610091178212E+01) "
83 "* x + 2.53898307388663E+02;\n"
84 "}\n"
85 "\n"
86 "vec4 colormap(float x) {\n"
87 " float r = clamp(colormap_red(x) / 255.0, 0.0, 1.0);\n"
88 " float g = clamp(colormap_green(x) / 255.0, 0.0, 1.0);\n"
89 " float b = clamp(colormap_blue(x) / 255.0, 0.0, 1.0);\n"
90 " return vec4(r, g, b, 1.0);\n"
91 "}\n");
92 }
93 };
94
95 } // namespace IDL
96} // namespace colormap
constexpr T c
std::string getCategory() const override
Definition CB-BuPu.h:48
std::string getSource() const override
Definition CB-BuPu.h:54
Color getColor(double x) const override
Definition CB-BuPu.h:29
std::string getTitle() const override
Definition CB-BuPu.h:42
uint32_t Color
RGBA color.
Definition color.h:8
This file offers overloads of toIce() and fromIce() functions for STL container types.
This file was automatically created with "create_c++_header.sh".
Definition colormap.h:10