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| ProfilerTransitionPtr | clone (const Ice::Current &c=Ice::emptyCurrent) const |
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| Ice::Int | getCount (const Ice::Current &context=Ice::emptyCurrent) const override |
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| std::string | getParentStateName (const Ice::Current &context=Ice::emptyCurrent) const override |
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| EntityRefBasePtr | getSourceStateMemorySnapshotRef (const Ice::Current &context=Ice::emptyCurrent) const override |
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| std::string | getSourceStateName (const Ice::Current &context=Ice::emptyCurrent) const override |
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| EntityRefBasePtr | getTargetStateMemorySnapshotRef (const Ice::Current &context=Ice::emptyCurrent) const override |
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| std::string | getTargetStateName (const Ice::Current &context=Ice::emptyCurrent) const override |
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| Ice::ObjectPtr | ice_clone () const override |
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| bool | memorySnapshotIdsEqual (const std::string &sourceSnapshotID, const std::string &targetSnapshotID) |
| | equalsMemorySnapshotIDs returns true if the ProfilerMemorySnapshot IDs asssocited with this transition are equal to the passed in parameters.
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| | ProfilerTransition () |
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| | ProfilerTransition (const ProfilerTransition &source) |
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| | ProfilerTransition (const std::string &parentStateName, const std::string &sourceStateName, const std::string &targetStateName, const EntityRefBasePtr &sourceStateMemorySnapshotRef, const EntityRefBasePtr &targetStateMemorySnapshotRef, Ice::Int count) |
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| void | setCount (Ice::Int count, const Ice::Current &context=Ice::emptyCurrent) override |
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| void | setParentStateName (const std::string &statename, const Ice::Current &context=Ice::emptyCurrent) override |
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| void | setSourceStateMemorySnapshotRef (const EntityRefBasePtr &memorySnapshotRef, const Ice::Current &context=Ice::emptyCurrent) override |
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| void | setSourceStateName (const std::string &statename, const Ice::Current &context=Ice::emptyCurrent) override |
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| void | setTargetStateMemorySnapshotRef (const EntityRefBasePtr &memorySnapshotRef, const Ice::Current &context=Ice::emptyCurrent) override |
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| void | setTargetStateName (const std::string &statename, const Ice::Current &context=Ice::emptyCurrent) override |
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| | ~ProfilerTransition () override |
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| void | addTag (const std::string &tag, const Ice::Current &context=Ice::emptyCurrent) override |
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| ProfilerEntityPtr | clone (const Ice::Current &c=Ice::emptyCurrent) const |
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| Ice::StringSeq | getTags (const Ice::Current &context=Ice::emptyCurrent) const override |
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| Ice::ObjectPtr | ice_clone () const override |
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| | ProfilerEntity () |
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| | ProfilerEntity (const ProfilerEntity &source) |
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| void | setTags (const Ice::StringSeq &tags, const Ice::Current &context=Ice::emptyCurrent) override |
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| | ~ProfilerEntity () override |
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| void | __decRef () override |
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| template<typename T> |
| IceInternal::Handle< T > | addWrapper (T *wrapper) |
| | Add EntityWrapper to entity.
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| EntityPtr | clone (const Ice::Current &c=Ice::emptyCurrent) const |
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| void | deserialize (const armarx::ObjectSerializerBasePtr &serializer, const ::Ice::Current &=Ice::emptyCurrent) override |
| | Subclasses should use serializable attributes and consider these methods final.
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| bool | equals (const EntityBasePtr &otherEntity, const ::Ice::Current &=Ice::emptyCurrent) const override |
| | equals computes if two Entity instances are equal.
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| bool | equalsAttributes (const EntityBasePtr &otherEntity, const ::Ice::Current &=Ice::emptyCurrent) const override |
| | equalsAttributes computes if two Entity instances are equal.
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| virtual EntityRefBaseList | getAllParentRefs (bool includeMetaEntities=true) const |
| | Retrieve all parents by traversing the whole hierarchy.
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| virtual std::vector< std::string > | getAllParentsAsStringList () const |
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| EntityAttributeBasePtr | getAttribute (const ::std::string &attrName, const ::Ice::Current &=Ice::emptyCurrent) const override |
| | Retrieve attribute from entity.
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| memoryx::NameList | getAttributeNames (const ::Ice::Current &=Ice::emptyCurrent) const override |
| | Retrieve list of all attribute names.
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| virtual armarx::VariantPtr | getAttributeValue (const ::std::string &attrName) const |
| | Retrieve value of an attribute from entity.
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| virtual EntityRefBaseList | getDirectParentRefs () const |
| | Retrieve parent entity references.
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| ::std::string | getId (const ::Ice::Current &=Ice::emptyCurrent) const override |
| | Retrieve id of this entity which is an integer in string representation.
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| ::std::string | getName (const ::Ice::Current &=Ice::emptyCurrent) const override |
| | Retrieve name of this entity.
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| template<typename T> |
| IceInternal::Handle< T > | getWrapper () |
| | Retrieve EntityWrapper that has previously been added with Entity::addWrapper().
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| bool | hasAttribute (const ::std::string &attrName, const ::Ice::Current &=Ice::emptyCurrent) const override |
| | Check whether this entity has an attribute with the given name.
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| Ice::ObjectPtr | ice_clone () const override |
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| bool | isMetaEntity (const ::Ice::Current &=Ice::emptyCurrent) const override |
| | Indicates whether this entity only contains meta information.
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| void | putAttribute (const ::memoryx::EntityAttributeBasePtr &attr, const ::Ice::Current &=Ice::emptyCurrent) override |
| | Store attribute in entity.
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| template<typename T> |
| void | putAttribute (const std::string &attrName, T attrValue, ProbabilityMeasureBasePtr uncertainty=ProbabilityMeasureBasePtr()) |
| | Create and store attribute from name, value, and optionally uncertainty measure.
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| void | removeAttribute (const ::std::string &attrName, const ::Ice::Current &=Ice::emptyCurrent) override |
| | Remove attribute with given name from entity.
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| void | serialize (const armarx::ObjectSerializerBasePtr &serializer, const ::Ice::Current &=Ice::emptyCurrent) const override |
| | Subclasses should use serializable attributes and consider these methods final.
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| virtual void | setDirectParentRefs (const EntityRefBaseList &entityRefs) |
| | Replace parent entity references.
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| void | setId (const ::std::string &id, const ::Ice::Current &=Ice::emptyCurrent) override |
| | Set id of this entity.
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| void | setMetaEntity (bool isMetaEntity, const ::Ice::Current &=Ice::emptyCurrent) override |
| | Mark this entity as meta (i.e.
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| void | setName (const ::std::string &name, const ::Ice::Current &=Ice::emptyCurrent) override |
| | Set name of this entity.
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