Nature.h
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1/**
2 * This file was automatically created with "create_c++_header.sh".
3 * Do not edit manually.
4 */
5#pragma once
6#include "../../colormap.h"
7
8namespace colormap
9{
10 namespace IDL
11 {
12
13 class Nature : public Colormap
14 {
15 private:
16 class Wrapper : public WrapperBase
17 {
18 public:
19#ifdef float
20#error "TODO"
21#endif
22#define float local_real_t
23#include "../../../../shaders/glsl/IDL_Nature.frag"
24#undef float
25 };
26
27 public:
28 Color
29 getColor(double x) const override
30 {
31 Wrapper w;
32 vec4 c = w.colormap(x);
33 Color result;
34 result.r = std::max(0.0, std::min(1.0, c.r));
35 result.g = std::max(0.0, std::min(1.0, c.g));
36 result.b = std::max(0.0, std::min(1.0, c.b));
37 result.a = std::max(0.0, std::min(1.0, c.a));
38 return result;
39 }
40
41 std::string
42 getTitle() const override
43 {
44 return std::string("Nature");
45 }
46
47 std::string
48 getCategory() const override
49 {
50 return std::string("IDL");
51 }
52
53 std::string
54 getSource() const override
55 {
56 return std::string(
57 "float colormap_red(float x) {\n"
58 " if (x < 0.8) {\n"
59 " const float pi = 3.141592653589793238462643383279502884197169399;\n"
60 " float v = sin(2.0 * pi * (x * 2.440771851872335 + "
61 "0.03082889566781979)) * 94.0 + 86.68712190457872;\n"
62 " if (v < 0.0) {\n"
63 " return -v;\n"
64 " } else {\n"
65 " return v;\n"
66 " }\n"
67 " } else {\n"
68 " return 82.0;\n"
69 " }\n"
70 "}\n"
71 "\n"
72 "float colormap_green(float x) {\n"
73 " if (x < 0.8) {\n"
74 " const float pi = 3.141592653589793238462643383279502884197169399;\n"
75 " const float a = - 133.8180196373718;\n"
76 " const float b = 105.5963045788319;\n"
77 " const float c = 1.192621559448461;\n"
78 " const float d = 4.00554233186818;\n"
79 " const float e = 0.04779355732364274;\n"
80 " const float f = 218.2356517672776;\n"
81 " const float g = -269.6049419208264;\n"
82 " float v = (a * x + b) * sin(2.0 * pi / c * (d * x + e)) + f + g * "
83 "x;\n"
84 " if (v > 255.0) {\n"
85 " return 255.0 - (v - 255.0);\n"
86 " } else {\n"
87 " return v;\n"
88 " }\n"
89 " } else {\n"
90 " return 0.0;\n"
91 " }\n"
92 "}\n"
93 "\n"
94 "float colormap_blue(float x) {\n"
95 " if (x < 0.8) {\n"
96 " const float pi = 3.141592653589793238462643383279502884197169399;\n"
97 " const float a = 2.443749115965466;\n"
98 " const float b = 0.02934035424870109;\n"
99 " const float c = 253.745120022022;\n"
100 " const float d = 226.671125688366;\n"
101 " float v = sin(2.0 * pi * (x * a + b))*c + d;\n"
102 " if (v > 255.0) {\n"
103 " return 255.0 - (v - 255.0);\n"
104 " } else if (v < 0.0) {\n"
105 " return -v;\n"
106 " } else {\n"
107 " return v;\n"
108 " }\n"
109 " } else {\n"
110 " return 214.0;\n"
111 " }\n"
112 "}\n"
113 "\n"
114 "vec4 colormap(float x) {\n"
115 " float r = clamp(colormap_red(x) / 255.0, 0.0, 1.0);\n"
116 " float g = clamp(colormap_green(x) / 255.0, 0.0, 1.0);\n"
117 " float b = clamp(colormap_blue(x) / 255.0, 0.0, 1.0);\n"
118 " return vec4(r, g, b, 1.0);\n"
119 "}\n");
120 }
121 };
122
123 } // namespace IDL
124} // namespace colormap
constexpr T c
std::string getCategory() const override
Definition Nature.h:48
std::string getSource() const override
Definition Nature.h:54
Color getColor(double x) const override
Definition Nature.h:29
std::string getTitle() const override
Definition Nature.h:42
uint32_t Color
RGBA color.
Definition color.h:8
This file offers overloads of toIce() and fromIce() functions for STL container types.
This file was automatically created with "create_c++_header.sh".
Definition colormap.h:10