Operation.h
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1/*
2 * This file is part of ArmarX.
3 *
4 * Copyright (C) 2012-2016, High Performance Humanoid Technologies (H2T), Karlsruhe Institute of Technology (KIT), all rights reserved.
5 *
6 * ArmarX is free software; you can redistribute it and/or modify
7 * it under the terms of the GNU General Public License version 2 as
8 * published by the Free Software Foundation.
9 *
10 * ArmarX is distributed in the hope that it will be useful, but
11 * WITHOUT ANY WARRANTY; without even the implied warranty of
12 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13 * GNU General Public License for more details.
14 *
15 * You should have received a copy of the GNU General Public License
16 * along with this program. If not, see <http://www.gnu.org/licenses/>.
17 *
18 * @package MemoryX::gui-plugins::SceneEditor
19 * @date 2015
20 * @copyright http://www.gnu.org/licenses/gpl-2.0.txt
21 * GNU General Public License
22 */
23
24#pragma once
25
26// std
27#include <exception>
28#include <memory>
29#include <string>
30
31// local
33#include "../scene3D/Scene.h"
34#include "ClassDefinitions.h"
35
36namespace controller
37{
38 /**
39 * An abstract class, which offers methods to run operations on the WorkingMemory and the Scene.
40 *
41 * @see scene3D::Scene
42 * @see memoryxcontroller::WorkingMemoryController
43 */
45 {
46 friend class Controller;
47 friend class UndoRedoStack;
48
49 public:
50 /**
51 * A constructor.
52 * Sets the Scene and WorkingMemory to execute the scene at.
53 *
54 * @param memoryXController the Controller for the WorkingMemory instance to run the Operation at
55 * @param scene the Scene to run the Operation at
56 * @param the ID of the object, which is affected by this operation
57 * @see scene3D::Scene
58 * @see memoryxcontroller::WorkingMemoryController
59 */
60 Operation(const std::shared_ptr<memoryxcontroller::MemoryXController>& memoryXController,
61 const std::shared_ptr<scene3D::Scene>& scene,
62 const std::string& objectId);
63
64 /**
65 * A constructor.
66 * Sets the Scene and WorkingMemory to execute the scene at.
67 *
68 * @param memoryXController the Controller for the WorkingMemory instance to run the Operation at
69 * @param scene the Scene to run the Operation at
70 * @see scene3D::Scene
71 * @see memoryxcontroller::WorkingMemoryController
72 */
73 Operation(const std::shared_ptr<memoryxcontroller::MemoryXController>& memoryXController,
74 const std::shared_ptr<scene3D::Scene>& scene);
75
76 /**
77 * Returns a Operation, which reverts the changes done in this instance of the Operation.
78 *
79 * @return the inverse Operation
80 */
81 virtual const OperationPtr createInverseOperation() const = 0;
82
83 /**
84 * Returns the ID of the object, this Operation is working on.
85 *
86 * @return the ID
87 */
88 std::string getObjectId() const;
89
90 /**
91 * Return wehether the operation can be executed currently.
92 * If the Operation is never executeable this method return true.
93 *
94 * @return true, if the operation can be executed; false otherwise
95 */
96 virtual bool isExecuteable();
97
98 protected:
99 /**
100 * Executes the Operation on the given WorkingMemory.
101 *
102 * @see memoryxcontroller::WorkingMemoryController
103 */
104 virtual void executeOnWorkingMemory() = 0;
105
106 /**
107 * Executes the Operation on the given Scene.
108 *
109 * @see scene3D::Scene
110 */
111 virtual void executeOnScene() = 0;
112
113 /**
114 * Returns the the Scene to execute the Operation at.
115 *
116 * @return the Scene
117 * @see scene3D::Scene
118 */
119 const std::shared_ptr<scene3D::Scene> getScene() const;
120
121 /**
122 * Returns the the MemoryXController to execute the Operation at.
123 *
124 * @return the MemoryXController
125 * @see memoryxcontroller::MemoryXController
126 */
127 const std::shared_ptr<memoryxcontroller::MemoryXController> getMemoryXController() const;
128
129 /**
130 * Sets the ID, this operation is working on.
131 *
132 * @param the new ID
133 */
134 void setObjectId(const std::string& objectId);
135
136 private:
137 std::weak_ptr<scene3D::Scene> scene;
138 std::weak_ptr<memoryxcontroller::MemoryXController> memoryXController;
139 std::string objectId;
140 };
141} // namespace controller
std::string getObjectId() const
Returns the ID of the object, this Operation is working on.
Definition Operation.cpp:54
const std::shared_ptr< memoryxcontroller::MemoryXController > getMemoryXController() const
Returns the the MemoryXController to execute the Operation at.
Definition Operation.cpp:48
virtual const OperationPtr createInverseOperation() const =0
Returns a Operation, which reverts the changes done in this instance of the Operation.
const std::shared_ptr< scene3D::Scene > getScene() const
Returns the the Scene to execute the Operation at.
Definition Operation.cpp:42
virtual void executeOnScene()=0
Executes the Operation on the given Scene.
Operation(const std::shared_ptr< memoryxcontroller::MemoryXController > &memoryXController, const std::shared_ptr< scene3D::Scene > &scene, const std::string &objectId)
A constructor.
Definition Operation.cpp:26
virtual bool isExecuteable()
Return wehether the operation can be executed currently.
Definition Operation.cpp:66
friend class Controller
Definition Operation.h:46
virtual void executeOnWorkingMemory()=0
Executes the Operation on the given WorkingMemory.
friend class UndoRedoStack
Definition Operation.h:47
void setObjectId(const std::string &objectId)
Sets the ID, this operation is working on.
Definition Operation.cpp:60
std::shared_ptr< Operation > OperationPtr