EntityRef Class Reference

The EntityRef class is used to store references to Entities as values in other Entity instances. More...

#include <MemoryX/core/entity/EntityRef.h>

+ Inheritance diagram for EntityRef:

Public Member Functions

armarx::VariantDataClassPtr clone (const Ice::Current &c=Ice::emptyCurrent) const override
 
void deserialize (const armarx::ObjectSerializerBasePtr &serializer, const Ice::Current &c=Ice::emptyCurrent) override
 
 EntityRef ()
 
 EntityRef (const EntityRef &entityRef)
 
 EntityRef (const std::string entityName)
 
 EntityRef (EntityBasePtr entity, const std::string &segmentName, const std::string &memoryName, MemoryInterfacePrx memoryPrx, EntityMemorySegmentInterfacePrx segmentPrx)
 
bool equals (const EntityRefBasePtr &other, const Ice::Current &c=Ice::emptyCurrent) const override
 
EntityBasePtr getEntity (const Ice::Current &c=Ice::emptyCurrent) const override
 
Ice::Int getType (const Ice::Current &c=Ice::emptyCurrent) const override
 
Ice::ObjectPtr ice_clone () const override
 
std::string output (const Ice::Current &c=Ice::emptyCurrent) const override
 
void serialize (const armarx::ObjectSerializerBasePtr &serializer, const Ice::Current &c=Ice::emptyCurrent) const override
 
bool validate (const Ice::Current &c=Ice::emptyCurrent) override
 

Detailed Description

The EntityRef class is used to store references to Entities as values in other Entity instances.

Constructor & Destructor Documentation

◆ EntityRef() [1/4]

EntityRef ( )

◆ EntityRef() [2/4]

EntityRef ( const std::string entityName)

◆ EntityRef() [3/4]

EntityRef ( EntityBasePtr entity,
const std::string & segmentName,
const std::string & memoryName,
MemoryInterfacePrx memoryPrx,
EntityMemorySegmentInterfacePrx segmentPrx )

◆ EntityRef() [4/4]

EntityRef ( const EntityRef & entityRef)

Member Function Documentation

◆ clone()

armarx::VariantDataClassPtr clone ( const Ice::Current & c = Ice::emptyCurrent) const
override

◆ deserialize()

void deserialize ( const armarx::ObjectSerializerBasePtr & serializer,
const Ice::Current & c = Ice::emptyCurrent )
override

◆ equals()

bool equals ( const EntityRefBasePtr & other,
const Ice::Current & c = Ice::emptyCurrent ) const
override

◆ getEntity()

EntityBasePtr getEntity ( const Ice::Current & c = Ice::emptyCurrent) const
override

◆ getType()

Ice::Int getType ( const Ice::Current & c = Ice::emptyCurrent) const
override

◆ ice_clone()

Ice::ObjectPtr ice_clone ( ) const
override

◆ output()

std::string output ( const Ice::Current & c = Ice::emptyCurrent) const
override

◆ serialize()

void serialize ( const armarx::ObjectSerializerBasePtr & serializer,
const Ice::Current & c = Ice::emptyCurrent ) const
override

◆ validate()

bool validate ( const Ice::Current & c = Ice::emptyCurrent)
override

The documentation for this class was generated from the following files: