seismic.h
Go to the documentation of this file.
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/**
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* This file was automatically created with "create_c++_header.sh".
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* Do not edit manually.
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*/
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#pragma once
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#include "
../../colormap.h
"
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namespace
colormap
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{
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namespace
transform
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{
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class
Seismic
:
public
Colormap
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{
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private
:
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class
Wrapper :
public
WrapperBase
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{
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public
:
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#ifdef float
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#error "TODO"
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#endif
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#define float local_real_t
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#include "../../../../shaders/glsl/transform_seismic.frag"
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#undef float
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};
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public
:
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Color
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getColor
(
double
x
)
const override
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{
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Wrapper w;
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vec4
c
= w.colormap(
x
);
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Color
result;
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result.
r
= std::max(0.0, std::min(1.0,
c
.r));
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result.
g
= std::max(0.0, std::min(1.0,
c
.g));
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result.
b
= std::max(0.0, std::min(1.0,
c
.b));
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result.
a
= std::max(0.0, std::min(1.0,
c
.a));
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return
result;
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}
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std::string
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getTitle
()
const override
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{
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return
std::string(
"seismic"
);
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}
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std::string
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getCategory
()
const override
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{
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return
std::string(
"transform"
);
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}
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std::string
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getSource
()
const override
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{
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return
std::string(
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"float colormap_f(float x) {\n"
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" return ((-2010.0 * x + 2502.5950459) * x - 481.763180924) / 255.0;\n"
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"}\n"
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"\n"
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"float colormap_red(float x) {\n"
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" if (x < 0.0) {\n"
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" return 3.0 / 255.0;\n"
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" } else if (x < 0.238) {\n"
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" return ((-1810.0 * x + 414.49) * x + 3.87702) / 255.0;\n"
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" } else if (x < 51611.0 / 108060.0) {\n"
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" return (344441250.0 / 323659.0 * x - 23422005.0 / 92474.0) / 255.0;\n"
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" } else if (x < 25851.0 / 34402.0) {\n"
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" return 1.0;\n"
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" } else if (x <= 1.0) {\n"
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" return (-688.04 * x + 772.02) / 255.0;\n"
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" } else {\n"
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" return 83.0 / 255.0;\n"
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" }\n"
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"}\n"
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"\n"
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"float colormap_green(float x) {\n"
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" if (x < 0.0) {\n"
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" return 0.0;\n"
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" } else if (x < 0.238) {\n"
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" return 0.0;\n"
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" } else if (x < 51611.0 / 108060.0) {\n"
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" return colormap_f(x);\n"
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" } else if (x < 0.739376978894039) {\n"
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" float xx = x - 51611.0 / 108060.0;\n"
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" return ((-914.74 * xx - 734.72) * xx + 255.) / 255.0;\n"
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" } else {\n"
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" return 0.0;\n"
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" }\n"
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"}\n"
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"\n"
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"float colormap_blue(float x) {\n"
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" if (x < 0.0) {\n"
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" return 19.0 / 255.0;\n"
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" } else if (x < 0.238) {\n"
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" float xx = x - 0.238;\n"
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" return (((1624.6 * xx + 1191.4) * xx + 1180.2) * xx + 255.0) / "
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"255.0;\n"
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" } else if (x < 51611.0 / 108060.0) {\n"
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" return 1.0;\n"
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" } else if (x < 174.5 / 256.0) {\n"
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" return (-951.67322673866 * x + 709.532730938451) / 255.0;\n"
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" } else if (x < 0.745745353439206) {\n"
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" return (-705.250074130877 * x + 559.620050530617) / 255.0;\n"
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" } else if (x <= 1.0) {\n"
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" return ((-399.29 * x + 655.71) * x - 233.25) / 255.0;\n"
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" } else {\n"
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" return 23.0 / 255.0;\n"
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" }\n"
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"}\n"
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"\n"
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"vec4 colormap(float x) {\n"
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" return vec4(colormap_red(x), colormap_green(x), colormap_blue(x), 1.0);\n"
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"}\n"
);
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}
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};
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}
// namespace transform
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}
// namespace colormap
c
constexpr T c
Definition
UnscentedKalmanFilterTest.cpp:46
colormap::Colormap::WrapperBase
Definition
colormap.h:147
colormap::Colormap
Definition
colormap.h:18
colormap::transform::Seismic
Definition
seismic.h:14
colormap::transform::Seismic::getCategory
std::string getCategory() const override
Definition
seismic.h:48
colormap::transform::Seismic::getSource
std::string getSource() const override
Definition
seismic.h:54
colormap::transform::Seismic::getColor
Color getColor(double x) const override
Definition
seismic.h:29
colormap::transform::Seismic::getTitle
std::string getTitle() const override
Definition
seismic.h:42
Color
uint32_t Color
RGBA color.
Definition
color.h:8
colormap.h
armarx
This file offers overloads of toIce() and fromIce() functions for STL container types.
Definition
ArmarXTimeserver.cpp:28
colormap::transform
Definition
apricot.h:11
colormap
This file was automatically created with "create_c++_header.sh".
Definition
colormap.h:10
colormap::Color
Definition
colormap.h:13
colormap::Color::a
double a
Definition
colormap.h:14
colormap::Color::b
double b
Definition
colormap.h:14
colormap::Color::r
double r
Definition
colormap.h:14
colormap::Color::g
double g
Definition
colormap.h:14
colormap::Colormap::vec4
Definition
colormap.h:34
VisionX
components
pointcloud_processor
DenseCRFSegmentationProcessor
include
colormap
private
transform
seismic.h
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