seismic.h
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1/**
2 * This file was automatically created with "create_c++_header.sh".
3 * Do not edit manually.
4 */
5#pragma once
6#include "../../colormap.h"
7
8namespace colormap
9{
10 namespace transform
11 {
12
13 class Seismic : public Colormap
14 {
15 private:
16 class Wrapper : public WrapperBase
17 {
18 public:
19#ifdef float
20#error "TODO"
21#endif
22#define float local_real_t
23#include "../../../../shaders/glsl/transform_seismic.frag"
24#undef float
25 };
26
27 public:
28 Color
29 getColor(double x) const override
30 {
31 Wrapper w;
32 vec4 c = w.colormap(x);
33 Color result;
34 result.r = std::max(0.0, std::min(1.0, c.r));
35 result.g = std::max(0.0, std::min(1.0, c.g));
36 result.b = std::max(0.0, std::min(1.0, c.b));
37 result.a = std::max(0.0, std::min(1.0, c.a));
38 return result;
39 }
40
41 std::string
42 getTitle() const override
43 {
44 return std::string("seismic");
45 }
46
47 std::string
48 getCategory() const override
49 {
50 return std::string("transform");
51 }
52
53 std::string
54 getSource() const override
55 {
56 return std::string(
57 "float colormap_f(float x) {\n"
58 " return ((-2010.0 * x + 2502.5950459) * x - 481.763180924) / 255.0;\n"
59 "}\n"
60 "\n"
61 "float colormap_red(float x) {\n"
62 " if (x < 0.0) {\n"
63 " return 3.0 / 255.0;\n"
64 " } else if (x < 0.238) {\n"
65 " return ((-1810.0 * x + 414.49) * x + 3.87702) / 255.0;\n"
66 " } else if (x < 51611.0 / 108060.0) {\n"
67 " return (344441250.0 / 323659.0 * x - 23422005.0 / 92474.0) / 255.0;\n"
68 " } else if (x < 25851.0 / 34402.0) {\n"
69 " return 1.0;\n"
70 " } else if (x <= 1.0) {\n"
71 " return (-688.04 * x + 772.02) / 255.0;\n"
72 " } else {\n"
73 " return 83.0 / 255.0;\n"
74 " }\n"
75 "}\n"
76 "\n"
77 "float colormap_green(float x) {\n"
78 " if (x < 0.0) {\n"
79 " return 0.0;\n"
80 " } else if (x < 0.238) {\n"
81 " return 0.0;\n"
82 " } else if (x < 51611.0 / 108060.0) {\n"
83 " return colormap_f(x);\n"
84 " } else if (x < 0.739376978894039) {\n"
85 " float xx = x - 51611.0 / 108060.0;\n"
86 " return ((-914.74 * xx - 734.72) * xx + 255.) / 255.0;\n"
87 " } else {\n"
88 " return 0.0;\n"
89 " }\n"
90 "}\n"
91 "\n"
92 "float colormap_blue(float x) {\n"
93 " if (x < 0.0) {\n"
94 " return 19.0 / 255.0;\n"
95 " } else if (x < 0.238) {\n"
96 " float xx = x - 0.238;\n"
97 " return (((1624.6 * xx + 1191.4) * xx + 1180.2) * xx + 255.0) / "
98 "255.0;\n"
99 " } else if (x < 51611.0 / 108060.0) {\n"
100 " return 1.0;\n"
101 " } else if (x < 174.5 / 256.0) {\n"
102 " return (-951.67322673866 * x + 709.532730938451) / 255.0;\n"
103 " } else if (x < 0.745745353439206) {\n"
104 " return (-705.250074130877 * x + 559.620050530617) / 255.0;\n"
105 " } else if (x <= 1.0) {\n"
106 " return ((-399.29 * x + 655.71) * x - 233.25) / 255.0;\n"
107 " } else {\n"
108 " return 23.0 / 255.0;\n"
109 " }\n"
110 "}\n"
111 "\n"
112 "vec4 colormap(float x) {\n"
113 " return vec4(colormap_red(x), colormap_green(x), colormap_blue(x), 1.0);\n"
114 "}\n");
115 }
116 };
117
118 } // namespace transform
119} // namespace colormap
constexpr T c
std::string getCategory() const override
Definition seismic.h:48
std::string getSource() const override
Definition seismic.h:54
Color getColor(double x) const override
Definition seismic.h:29
std::string getTitle() const override
Definition seismic.h:42
uint32_t Color
RGBA color.
Definition color.h:8
This file offers overloads of toIce() and fromIce() functions for STL container types.
This file was automatically created with "create_c++_header.sh".
Definition colormap.h:10