Rainbow_18.h
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1/**
2 * This file was automatically created with "create_c++_header.sh".
3 * Do not edit manually.
4 */
5#pragma once
6#include "../../colormap.h"
7
8namespace colormap
9{
10 namespace IDL
11 {
12
13 class Rainbow18 : public Colormap
14 {
15 private:
16 class Wrapper : public WrapperBase
17 {
18 public:
19#ifdef float
20#error "TODO"
21#endif
22#define float local_real_t
23#include "../../../../shaders/glsl/IDL_Rainbow_18.frag"
24#undef float
25 };
26
27 public:
28 Color
29 getColor(double x) const override
30 {
31 Wrapper w;
32 vec4 c = w.colormap(x);
33 Color result;
34 result.r = std::max(0.0, std::min(1.0, c.r));
35 result.g = std::max(0.0, std::min(1.0, c.g));
36 result.b = std::max(0.0, std::min(1.0, c.b));
37 result.a = std::max(0.0, std::min(1.0, c.a));
38 return result;
39 }
40
41 std::string
42 getTitle() const override
43 {
44 return std::string("Rainbow_18");
45 }
46
47 std::string
48 getCategory() const override
49 {
50 return std::string("IDL");
51 }
52
53 std::string
54 getSource() const override
55 {
56 return std::string("vec4 colormap(float x) {\n"
57 " float x16 = x * 16.0;\n"
58 " const float a = 255.0;\n"
59 " const float s = 1.0 / 255.0;\n"
60 " if (x16 < 1.0) {\n"
61 " return vec4(150.0, 0.0, 150.0, a) * s;\n"
62 " } else if (x16 < 2.0) {\n"
63 " return vec4(200.0, 0.0, 200.0, a) * s;\n"
64 " } else if (x16 < 3.0) {\n"
65 " return vec4(100.0, 100.0, 150.0, a) * s;\n"
66 " } else if (x16 < 4.0) {\n"
67 " return vec4(100.0, 100.0, 200.0, a) * s;\n"
68 " } else if (x16 < 5.0) {\n"
69 " return vec4(100.0, 100.0, 255.0, a) * s;\n"
70 " } else if (x16 < 6.0) {\n"
71 " return vec4(0.0, 140.0, 0.0, a) * s;\n"
72 " } else if (x16 < 7.0) {\n"
73 " return vec4(150.0, 170.0, 0.0, a) *s;\n"
74 " } else if (x16 < 8.0) {\n"
75 " return vec4(200.0, 200.0, 0.0, a) * s;\n"
76 " } else if (x16 < 9.0) {\n"
77 " return vec4(150.0, 200.0, 0.0, a) * s;\n"
78 " } else if (x16 < 10.0) {\n"
79 " return vec4(200.0, 255.0, 120.0, a) * s;\n"
80 " } else if (x16 < 11.0) {\n"
81 " return vec4(255.0, 255.0, 0.0, a) * s;\n"
82 " } else if (x16 < 12.0) {\n"
83 " return vec4(255.0, 200.0, 0.0, a) * s;\n"
84 " } else if (x16 < 13.0) {\n"
85 " return vec4(255.0, 160.0, 0.0, a) * s;\n"
86 " } else if (x16 < 14.0) {\n"
87 " return vec4(255.0, 125.0, 0.0, a) * s;\n"
88 " } else if (x16 < 15.0) {\n"
89 " return vec4(200.0, 50.0, 100.0, a) * s;\n"
90 " } else {\n"
91 " return vec4(175.0, 50.0, 75.0, a) * s;\n"
92 " }\n"
93 "}\n");
94 }
95 };
96
97 } // namespace IDL
98} // namespace colormap
constexpr T c
std::string getCategory() const override
Definition Rainbow_18.h:48
std::string getSource() const override
Definition Rainbow_18.h:54
Color getColor(double x) const override
Definition Rainbow_18.h:29
std::string getTitle() const override
Definition Rainbow_18.h:42
uint32_t Color
RGBA color.
Definition color.h:8
This file offers overloads of toIce() and fromIce() functions for STL container types.
This file was automatically created with "create_c++_header.sh".
Definition colormap.h:10