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6 #include "../../colormap.h"
22 #define float local_real_t
23 #include "../../../../shaders/glsl/IDL_CB-Accent.frag"
44 return std::string(
"CB-Accent");
50 return std::string(
"IDL");
57 "float colormap_red(float x) {\n"
58 " if (x < 0.3953623640294495) {\n"
59 " return 4.43904418116747E+02 * x + 1.27235098111810E+02; // R1\n"
60 " } else if (x < 0.5707952559161218) {\n"
61 " return -1.40693770913775E+03 * x + 8.58988416988442E+02; // R2\n"
62 " } else if (x < 0.7167119613307117) {\n"
63 " return 1.26199099099112E+03 * x - 6.64423423423499E+02; // R3\n"
64 " } else if (x < 0.8579249381242428) {\n"
65 " return -3.45591749644313E+02 * x + 4.87750355618723E+02; // R4\n"
67 " return -6.12161344537705E+02 * x + 7.16447058823441E+02; // R5\n"
71 "float colormap_green(float x) {\n"
72 " if (x < 0.1411385125927322) {\n"
73 " return -1.90229018492177E+02 * x + 2.01102418207681E+02; // G1\n"
74 " } else if (x < 0.2839213365162221) {\n"
75 " return 1.26397818871505E+02 * x + 1.56414177335230E+02; // G2\n"
76 " } else if (x < 0.4292115788900552) {\n"
77 " return 4.30655855855847E+02 * x + 7.00288288288335E+01; // G3\n"
78 " } else if (x < 0.5716859888719092) {\n"
79 " return -1.03353736732686E+03 * x + 6.98477513951204E+02; // G4\n"
80 " } else if (x < 0.7167535225418249) {\n"
81 " return -7.29556302521079E+02 * x + 5.24695798319375E+02; // G5\n"
82 " } else if (x < 0.8577494771113141) {\n"
83 " return 6.31469498069341E+02 * x - 4.50824238524115E+02; // G6\n"
85 " return 7.78344916345091E+01 * x + 2.40558987558802E+01; // G7\n"
89 "float colormap_blue(float x) {\n"
90 " if (x < 0.1418174223507038) {\n"
91 " return 5.96339971550497E+02 * x + 1.27334281650071E+02; // B1\n"
92 " } else if (x < 0.2832901246500529) {\n"
93 " return -5.48535392535404E+02 * x + 2.89697554697557E+02; // B2\n"
94 " } else if (x < 0.4021748491445084) {\n"
95 " return 1.22844950213372E+02 * x + 9.95021337126610E+01; // B3\n"
96 " } else if (x < 0.5699636786725797) {\n"
97 " return 1.60703217503224E+02 * x + 8.42764907764923E+01; // B4\n"
98 " } else if (x < 0.7149788470960766) {\n"
99 " return -3.30626890756314E+02 * x + 3.64316806722696E+02; // B5\n"
100 " } else if (x < 0.8584529189762473) {\n"
101 " return -7.30288215340717E+02 * x + 6.50066199802944E+02; // B6\n"
103 " return 5.42814671814679E+02 * x - 4.42832689832695E+02; // B7\n"
107 "vec4 colormap(float x) {\n"
108 " float r = clamp(colormap_red(x) / 255.0, 0.0, 1.0);\n"
109 " float g = clamp(colormap_green(x) / 255.0, 0.0, 1.0);\n"
110 " float b = clamp(colormap_blue(x) / 255.0, 0.0, 1.0);\n"
111 " return vec4(r, g, b, 1.0);\n"
std::string getCategory() const override
std::string getSource() const override
std::string getTitle() const override
uint32_t Color
RGBA color.
Color getColor(double x) const override
This file was automatically created with "create_c++_header.sh".
This file offers overloads of toIce() and fromIce() functions for STL container types.