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#include <MemoryX/gui-plugins/SceneEditor/scene3D/SceneObjectManager.h>
Public Member Functions | |
| void | addObject (scene3D::SceneObjectPtr object) |
| Adds a SceneObject. More... | |
| std::vector< scene3D::SceneObjectPtr > | getAllObjects () const |
| Returns all Existing Objects. More... | |
| scene3D::SceneObjectPtr | getObjectById (const std::string &objectId) const |
| Returns a SceneObject specified by Id. More... | |
| void | removeObject (scene3D::SceneObjectPtr object) |
| Removes a SceneObject. More... | |
| SceneObjectManager (ScenePtr scene) | |
| Constructor Creates an Instance of the Class. More... | |
Definition at line 34 of file SceneObjectManager.h.
| SceneObjectManager | ( | ScenePtr | scene | ) |
Constructor Creates an Instance of the Class.
| scene | Existing Scene |
Definition at line 28 of file SceneObjectManager.cpp.
| void addObject | ( | scene3D::SceneObjectPtr | object | ) |
Adds a SceneObject.
| object | SceneObject |
Definition at line 53 of file SceneObjectManager.cpp.
| std::vector< scene3D::SceneObjectPtr > getAllObjects | ( | ) | const |
Returns all Existing Objects.
Definition at line 33 of file SceneObjectManager.cpp.
| scene3D::SceneObjectPtr getObjectById | ( | const std::string & | objectId | ) | const |
Returns a SceneObject specified by Id.
| objectId | Id specifying SceneObject |
Definition at line 39 of file SceneObjectManager.cpp.
| void removeObject | ( | scene3D::SceneObjectPtr | object | ) |
Removes a SceneObject.
| object | SceneObject |
Definition at line 75 of file SceneObjectManager.cpp.
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