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6 #include "../../colormap.h"
22 #define float local_real_t
23 #include "../../../../shaders/glsl/IDL_CB-Set3.frag"
44 return std::string(
"CB-Set3");
50 return std::string(
"IDL");
57 "float colormap_red(float x) {\n"
58 " if (x < 0.09082479229584027) {\n"
59 " return 1.24879652173913E+03 * x + 1.41460000000000E+02;\n"
60 " } else if (x < 0.1809653122266933) {\n"
61 " return -7.21339920948626E+02 * x + 3.20397233201581E+02;\n"
62 " } else if (x < 0.2715720097177793) {\n"
63 " return 6.77416996047422E+02 * x + 6.72707509881444E+01;\n"
64 " } else if (x < 0.3619607687891861) {\n"
65 " return -1.36850782608711E+03 * x + 6.22886666666710E+02;\n"
66 " } else if (x < 0.4527609316115322) {\n"
67 " return 1.38118774703557E+03 * x - 3.72395256916997E+02;\n"
68 " } else if (x < 0.5472860687991931) {\n"
69 " return -7.81436521739194E+02 * x + 6.06756521739174E+02;\n"
70 " } else if (x < 0.6360981817705944) {\n"
71 " return 8.06836521739242E+02 * x - 2.62483188405869E+02;\n"
72 " } else if (x < 0.8158623444475089) {\n"
73 " return -3.49616157878512E+02 * x + 4.73134258402717E+02;\n"
74 " } else if (x < 0.9098023786863947) {\n"
75 " return 1.72428853754953E+02 * x + 4.72173913043111E+01;\n"
77 " return 5.44142292490101E+02 * x - 2.90968379446626E+02;\n"
81 "float colormap_green(float x) {\n"
82 " if (x < 0.08778161310534617) {\n"
83 " return 4.88563478260870E+02 * x + 2.10796666666667E+02;\n"
84 " } else if (x < 0.2697669137324175) {\n"
85 " return -6.96835646006769E+02 * x + 3.14852913968545E+02;\n"
86 " } else if (x < 0.3622079895714037) {\n"
87 " return 5.40799130434797E+02 * x - 1.90200000000068E+01;\n"
88 " } else if (x < 0.4519795462045253) {\n"
89 " return 3.23774703557373E+01 * x + 1.65134387351785E+02;\n"
90 " } else if (x < 0.5466820192751115) {\n"
91 " return 4.43064347826088E+02 * x - 2.04876811594176E+01;\n"
92 " } else if (x < 0.6368889369442862) {\n"
93 " return -1.83472332015826E+02 * x + 3.22028656126484E+02;\n"
94 " } else if (x < 0.728402572416003) {\n"
95 " return 1.27250988142231E+02 * x + 1.24132411067220E+02;\n"
96 " } else if (x < 0.8187333479165154) {\n"
97 " return -9.82116600790428E+02 * x + 9.32198616600708E+02;\n"
98 " } else if (x < 0.9094607880855196) {\n"
99 " return 1.17713438735149E+03 * x - 8.35652173912769E+02;\n"
101 " return 2.13339920948864E+01 * x + 2.15502964426857E+02;\n"
105 "float colormap_blue(float x) {\n"
106 " if (x < 0.09081516507716858) {\n"
107 " return -2.27937391304345E+02 * x + 1.99486666666666E+02;\n"
108 " } else if (x < 0.1809300436999751) {\n"
109 " return 4.33958498023703E+02 * x + 1.39376482213440E+02;\n"
110 " } else if (x < 0.2720053156712806) {\n"
111 " return -1.14300000000004E+03 * x + 4.24695652173923E+02;\n"
112 " } else if (x < 0.3616296568054424) {\n"
113 " return 1.08175889328072E+03 * x - 1.80450592885399E+02;\n"
114 " } else if (x < 0.4537067088757783) {\n"
115 " return -1.22681999999994E+03 * x + 6.54399999999974E+02;\n"
116 " } else if (x < 0.5472726179445029) {\n"
117 " return 8.30770750988243E+01 * x + 6.00909090909056E+01;\n"
118 " } else if (x < 0.6374811920489858) {\n"
119 " return 1.36487351778676E+03 * x - 6.41401185770872E+02;\n"
120 " } else if (x < 0.7237636846906381) {\n"
121 " return -1.27390769230737E+02 * x + 3.09889230769173E+02;\n"
122 " } else if (x < 0.8178226469606309) {\n"
123 " return -3.01831168831021E+02 * x + 4.36142857142782E+02;\n"
124 " } else if (x < 0.9094505664375214) {\n"
125 " return 8.47622811970801E+01 * x + 1.19977978543158E+02;\n"
127 " return -9.06117391304296E+02 * x + 1.02113405797096E+03;\n"
131 "vec4 colormap(float x) {\n"
132 " float r = clamp(colormap_red(x) / 255.0, 0.0, 1.0);\n"
133 " float g = clamp(colormap_green(x) / 255.0, 0.0, 1.0);\n"
134 " float b = clamp(colormap_blue(x) / 255.0, 0.0, 1.0);\n"
135 " return vec4(r, g, b, 1.0);\n"
std::string getSource() const override
std::string getCategory() const override
Color getColor(double x) const override
uint32_t Color
RGBA color.
std::string getTitle() const override
This file was automatically created with "create_c++_header.sh".
This file offers overloads of toIce() and fromIce() functions for STL container types.