Node.h
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#pragma once
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#include <memory>
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#include <vector>
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#include <Eigen/Geometry>
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namespace
armarx::navigation::algorithm::astar
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{
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class
Node;
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using
NodePtr
= std::shared_ptr<Node>;
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/**
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* A Node can store data to all valid neighbors (successors) and a precessor.
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* It offers methods to determine the complete path to the starting point.
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*/
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class
Node
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{
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public
:
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EIGEN_MAKE_ALIGNED_OPERATOR_NEW
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Node
(
const
Eigen::Vector2f&
position
,
float
obstacleDistance
);
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Eigen::Vector2f
position
;
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/// All nodes that are adjacent to this one.
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std::vector<NodePtr>
successors
;
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/// For traversal.
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NodePtr
predecessor
;
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float
obstacleDistance
;
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/// Collects all predecessors in order to generate path to starting point.
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std::vector<Eigen::Vector2f>
traversePredecessors
()
const
;
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};
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}
// namespace armarx::navigation::algorithm::astar
armarx::navigation::algorithm::astar::Node::Node
EIGEN_MAKE_ALIGNED_OPERATOR_NEW Node(const Eigen::Vector2f &position, float obstacleDistance)
Definition:
Node.cpp:8
armarx::navigation::algorithm::astar::Node
A Node can store data to all valid neighbors (successors) and a precessor.
Definition:
Node.h:17
armarx::navigation::algorithm::astar::Node::successors
std::vector< NodePtr > successors
All nodes that are adjacent to this one.
Definition:
Node.h:26
armarx::navigation::algorithm::astar::Node::obstacleDistance
float obstacleDistance
Definition:
Node.h:30
armarx::navigation::algorithm::astar::Node::traversePredecessors
std::vector< Eigen::Vector2f > traversePredecessors() const
Collects all predecessors in order to generate path to starting point.
Definition:
Node.cpp:14
armarx::navigation::algorithm::astar::Node::position
Eigen::Vector2f position
Definition:
Node.h:24
armarx::navigation::algorithm::astar::NodePtr
std::shared_ptr< Node > NodePtr
Definition:
Node.h:11
armarx::navigation::algorithm::astar
Definition:
AStarPlanner.cpp:32
armarx::navigation::algorithm::astar::Node::predecessor
NodePtr predecessor
For traversal.
Definition:
Node.h:28
armarx
navigation
algorithms
astar
Node.h
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