66 std::string cameraFrameName,
67 visionx::ImageFormatInfo imageFormat,
69 SbColor backgroundColor = SbColor(0.f, (177.f / 255.f), (64.f / 255.f)),
70 bool flipImages =
true,
71 bool useFullModel =
true,
72 float collisionModelInflationMargin = 0.f);
86 std::string cameraFrameName;
89 SbColor backgroundColor;
92 float collisionModelInflationMargin;
97 std::shared_ptr<SoOffscreenRenderer> renderer;
98 std::vector<unsigned char> renderBuffer;
100 CByteImage* renderedImage;
101 CByteImage* maskImage;
MaskRobotInImage(RobotStateComponentInterfacePrx robotStateComponent, std::string cameraFrameName, visionx::ImageFormatInfo imageFormat, float fov, SbColor backgroundColor=SbColor(0.f,(177.f/255.f),(64.f/255.f)), bool flipImages=true, bool useFullModel=true, float collisionModelInflationMargin=0.f)
MaskRobotInImage Constructor.