SceneManipulatorManager Class Reference

#include <MemoryX/gui-plugins/SceneEditor/scene3D/SceneManipulatorManager.h>

Public Member Functions

void addManipulator (SceneObjectPtr object)
 Adds the selected Manipulator to a SceneObject.
 
void applyManipulator (SceneObjectPtr object)
 Applys the selected Manipulator to a SceneObject.
 
ManipulatorMode getManipulatorMode ()
 Returns the set ManipulatorMode.
 
 SceneManipulatorManager (ScenePtr scene)
 Constructor Creates an Instance of the Class.
 
void setManipulatorMode (scene3D::ManipulatorMode mode)
 Sets a specific ManipulatorMode.
 

Friends

class SceneSelectionManager
 

Constructor & Destructor Documentation

◆ SceneManipulatorManager()

Constructor Creates an Instance of the Class.

Parameters
sceneExisting Scene

Member Function Documentation

◆ addManipulator()

void addManipulator ( scene3D::SceneObjectPtr object)

Adds the selected Manipulator to a SceneObject.

Parameters
objectSceneObject the Manipulator is added to

◆ applyManipulator()

void applyManipulator ( scene3D::SceneObjectPtr object)

Applys the selected Manipulator to a SceneObject.

Parameters
objectSceneObject the Manipulator is applied to

◆ getManipulatorMode()

scene3D::ManipulatorMode getManipulatorMode ( )

◆ setManipulatorMode()

void setManipulatorMode ( scene3D::ManipulatorMode mode)

Sets a specific ManipulatorMode.

Parameters
modeManipulatorMode to be set

Friends And Related Symbol Documentation

◆ SceneSelectionManager

friend class SceneSelectionManager
friend

The documentation for this class was generated from the following files: