SceneSelectionManager.h
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1 /*
2  * This file is part of ArmarX.
3  *
4  * Copyright (C) 2012-2016, High Performance Humanoid Technologies (H2T), Karlsruhe Institute of Technology (KIT), all rights reserved.
5  *
6  * ArmarX is free software; you can redistribute it and/or modify
7  * it under the terms of the GNU General Public License version 2 as
8  * published by the Free Software Foundation.
9  *
10  * ArmarX is distributed in the hope that it will be useful, but
11  * WITHOUT ANY WARRANTY; without even the implied warranty of
12  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13  * GNU General Public License for more details.
14  *
15  * You should have received a copy of the GNU General Public License
16  * along with this program. If not, see <http://www.gnu.org/licenses/>.
17  *
18  * @package MemoryX::gui-plugins::SceneEditor
19  * @date 2015
20  * @copyright http://www.gnu.org/licenses/gpl-2.0.txt
21  * GNU General Public License
22  */
23 
24 #pragma once
25 
26 #include <vector>
27 
28 #include "Scene.h"
29 #include "SceneGroup.h"
30 #include "SceneObject.h"
31 #include <Inventor/SoPath.h>
32 #include <Inventor/SoPickedPoint.h>
33 
34 namespace scene3D
35 {
37  {
38 
39  friend class Scene;
40 
41  public:
42  /**
43  * Constructor
44  * Creates an Instance of the Class.
45  *
46  * @param scene Existing Scene
47  */
49 
50  /**
51  * Returns all selected SceneObjects.
52  *
53  * @return vector<scene3D::SceneObjectPtr > Vector of all selected SceneObjects
54  */
55  std::vector<scene3D::SceneObjectPtr> getAllSelected();
56 
57  /**
58  * Determines whether a SceneObject is selected.
59  *
60  * @param object SceneObject to check
61  * @return bool SceneObject is selected?
62  */
64 
65  /**
66  * Adds a SceneObject to the Selection.
67  *
68  * @param object SceneObject to be added
69  */
71 
72  /**
73  * Removes a SceneObject from the Selection.
74  *
75  * @param object SceneObject to be removed
76  */
78 
79  /**
80  * Adds a SceneGroup to the Selection.
81  *
82  * @param group SceneGroup to be added
83  */
85 
86  /**
87  * Removes a SceneGroup from the Selection.
88  *
89  * @param group SceneGroup to be removed
90  */
92 
93  /**
94  * Deselects all SceneObjects.
95  *
96  */
97  void deselectAll();
98 
99  /**
100  * Executes all commands when an Item is selected and the Callback is voked.
101  *
102  * @param userData UserData
103  * @param selectionPath Path of selected Object
104  */
105  static void selectionCallback(void* userData, SoPath* selectionPath);
106  /**
107  * Executes all commands when an Item is deselected and the Callback is voked.
108  *
109  * @param userData UserData
110  * @param selectionPath Path of deselected Object
111  */
112  static void deselectionCallback(void* userData, SoPath* selectionPath);
113  /**
114  * Adjusts a path so that it always show to a valid Object.
115  *
116  * @param userData UserData
117  * @param pick The Point picked in the Scene
118  * @return SoPath New adjusted Path
119  */
120  static SoPath* pickFilterCB(void* userData, const SoPickedPoint* pick);
121 
122  void setCreateOperations(bool enable);
123  bool getCreateOperations();
124 
125  private:
126  SceneWeakPtr scene;
127  static bool createOperations;
128  std::vector<scene3D::SceneObjectPtr> historySelected;
129 
130  void storeHistory();
131 
132  void restoreHistory();
133 
134  scene3D::SceneObjectPtr getLastSelected();
135  };
136 } // namespace scene3D
scene3D::Scene
Definition: Scene.h:60
scene3D::SceneSelectionManager::selectionCallback
static void selectionCallback(void *userData, SoPath *selectionPath)
Executes all commands when an Item is selected and the Callback is voked.
Definition: SceneSelectionManager.cpp:32
scene3D::SceneSelectionManager::getCreateOperations
bool getCreateOperations()
Definition: SceneSelectionManager.cpp:297
scene3D::ScenePtr
std::shared_ptr< Scene > ScenePtr
Definition: PointerDefinitions.h:36
scene3D::SceneSelectionManager::deselectAll
void deselectAll()
Deselects all SceneObjects.
Definition: SceneSelectionManager.cpp:261
scene3D::SceneSelectionManager::getAllSelected
std::vector< scene3D::SceneObjectPtr > getAllSelected()
Returns all selected SceneObjects.
Definition: SceneSelectionManager.cpp:141
scene3D::SceneSelectionManager::addToSelection
void addToSelection(scene3D::SceneObjectPtr object)
Adds a SceneObject to the Selection.
Definition: SceneSelectionManager.cpp:186
scene3D::SceneSelectionManager::pickFilterCB
static SoPath * pickFilterCB(void *userData, const SoPickedPoint *pick)
Adjusts a path so that it always show to a valid Object.
Definition: SceneSelectionManager.cpp:97
Scene.h
SceneObject.h
scene3D
Definition: ManipulatorMode.h:26
scene3D::SceneGroupPtr
std::shared_ptr< SceneGroup > SceneGroupPtr
Definition: PointerDefinitions.h:55
scene3D::SceneSelectionManager::setCreateOperations
void setCreateOperations(bool enable)
Definition: SceneSelectionManager.cpp:291
SceneGroup.h
scene3D::SceneWeakPtr
std::weak_ptr< Scene > SceneWeakPtr
Definition: PointerDefinitions.h:37
scene3D::SceneSelectionManager::isSelected
bool isSelected(scene3D::SceneObjectPtr object)
Determines whether a SceneObject is selected.
Definition: SceneSelectionManager.cpp:166
scene3D::SceneSelectionManager::removeFromSelection
void removeFromSelection(scene3D::SceneObjectPtr object)
Removes a SceneObject from the Selection.
Definition: SceneSelectionManager.cpp:207
scene3D::SceneObjectPtr
boost::intrusive_ptr< SceneObject > SceneObjectPtr
Definition: PointerDefinitions.h:40
scene3D::SceneSelectionManager::SceneSelectionManager
SceneSelectionManager(ScenePtr scene)
Constructor Creates an Instance of the Class.
Definition: SceneSelectionManager.cpp:133
scene3D::SceneSelectionManager::deselectionCallback
static void deselectionCallback(void *userData, SoPath *selectionPath)
Executes all commands when an Item is deselected and the Callback is voked.
Definition: SceneSelectionManager.cpp:64
scene3D::SceneSelectionManager
Definition: SceneSelectionManager.h:36