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6 #include "../../colormap.h"
22 #define float local_real_t
23 #include "../../../../shaders/glsl/IDL_CB-Pastel2.frag"
44 return std::string(
"CB-Pastel2");
50 return std::string(
"IDL");
57 "float colormap_red(float x) {\n"
58 " if (x < 0.1414470427532423) {\n"
59 " return 5.23716927453769E+02 * x + 1.79102418207681E+02;\n"
60 " } else if (x < 0.2832126252873305) {\n"
61 " return -3.55011583011593E+02 * x + 3.03395967395968E+02;\n"
62 " } else if (x < 0.4293789173286286) {\n"
63 " return 2.81737389211071E+02 * x + 1.23060619323778E+02;\n"
64 " } else if (x < 0.5703484841123749) {\n"
65 " return -9.85406162465110E+01 * x + 2.86343977591045E+02;\n"
66 " } else if (x < 0.7170614267751989) {\n"
67 " return 1.69092460881909E+02 * x + 1.33699857752520E+02;\n"
68 " } else if (x < 0.859829619768543) {\n"
69 " return -9.94710581026121E+01 * x + 3.26276397855329E+02;\n"
71 " return -2.57056149732620E+02 * x + 4.61772727272750E+02;\n"
75 "float colormap_green(float x) {\n"
76 " if (x < 0.1411063922737659) {\n"
77 " return -1.49220483641537E+02 * x + 2.26007112375533E+02;\n"
78 " } else if (x < 0.2816283290590322) {\n"
79 " return 5.77629343629288E+01 * x + 1.96800429000430E+02;\n"
80 " } else if (x < 0.4291887492428612) {\n"
81 " return -7.38876244665610E+01 * x + 2.33876955903267E+02;\n"
82 " } else if (x < 0.571830104540257) {\n"
83 " return 3.01873399715509E+02 * x + 7.26045519203479E+01;\n"
84 " } else if (x < 0.7190262682310248) {\n"
85 " return -2.25206477732972E+01 * x + 2.58102834008109E+02;\n"
86 " } else if (x < 0.8491803538380496) {\n"
87 " return -1.16468292682893E+02 * x + 3.25653658536549E+02;\n"
89 " return -1.44447728516695E+02 * x + 3.49413245758086E+02;\n"
93 "float colormap_blue(float x) {\n"
94 " if (x < 0.1425168965591466) {\n"
95 " return -2.26903238866400E+02 * x + 2.04742307692308E+02;\n"
96 " } else if (x < 0.2851292529683606) {\n"
97 " return 4.18120091673021E+02 * x + 1.12815584415585E+02;\n"
98 " } else if (x < 0.4319360871262316) {\n"
99 " return -3.09335813546247E+01 * x + 2.40853922748656E+02;\n"
100 " } else if (x < 0.7146533590447866) {\n"
101 " return -1.88956299440485E+02 * x + 3.09109637275714E+02;\n"
102 " } else if (x < 0.8619542566532371) {\n"
103 " return 2.06196082722327E+02 * x + 2.67126600285119E+01;\n"
105 " return -6.48097784562050E+00 * x + 2.10030557677552E+02;\n"
109 "vec4 colormap(float x) {\n"
110 " float r = clamp(colormap_red(x) / 255.0, 0.0, 1.0);\n"
111 " float g = clamp(colormap_green(x) / 255.0, 0.0, 1.0);\n"
112 " float b = clamp(colormap_blue(x) / 255.0, 0.0, 1.0);\n"
113 " return vec4(r, g, b, 1.0);\n"
Color getColor(double x) const override
std::string getCategory() const override
std::string getSource() const override
uint32_t Color
RGBA color.
This file was automatically created with "create_c++_header.sh".
std::string getTitle() const override
This file offers overloads of toIce() and fromIce() functions for STL container types.