AddToGroupOperation.cpp
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1 /*
2  * This file is part of ArmarX.
3  *
4  * Copyright (C) 2012-2016, High Performance Humanoid Technologies (H2T), Karlsruhe Institute of Technology (KIT), all rights reserved.
5  *
6  * ArmarX is free software; you can redistribute it and/or modify
7  * it under the terms of the GNU General Public License version 2 as
8  * published by the Free Software Foundation.
9  *
10  * ArmarX is distributed in the hope that it will be useful, but
11  * WITHOUT ANY WARRANTY; without even the implied warranty of
12  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13  * GNU General Public License for more details.
14  *
15  * You should have received a copy of the GNU General Public License
16  * along with this program. If not, see <http://www.gnu.org/licenses/>.
17  *
18  * @package MemoryX::gui-plugins::SceneEditor
19  * @date 2015
20  * @copyright http://www.gnu.org/licenses/gpl-2.0.txt
21  * GNU General Public License
22  */
23 
24 // std
25 #include <exception>
26 #include <string>
27 
28 // local
29 #include "AddToGroupOperation.h"
31 #include "EmptyOperation.h"
32 
33 controller::AddToGroupOperation::AddToGroupOperation(const std::shared_ptr<memoryxcontroller::MemoryXController>& memoryXController, const std::shared_ptr<scene3D::Scene>& scene, const std::string& groupName, const std::string& objectId) :
34  Operation(memoryXController, scene, objectId),
35  groupName(groupName),
36  wasIncluded(false)
37 {
38 }
39 
41 {
42  if (wasIncluded)
43  {
44  std::shared_ptr <controller::Operation> inverseOperation(new controller::EmptyOperation(getMemoryXController(), getScene(), getObjectId()));
45  return inverseOperation;
46  }
47  else
48  {
49  std::shared_ptr<controller::Operation> inverseOperation(new controller::RemoveFromGroupOperation(getMemoryXController(), getScene(), groupName, getObjectId()));
50  return inverseOperation;
51  }
52 }
53 
55 {
56  // do nothing, because the WorkingMemory does not manage groups
57 }
58 
60 {
61  std::shared_ptr<scene3D::Scene> scene = getScene();
62  scene3D::SceneObjectPtr sceneObject = scene->getObjectManager()->getObjectById(getObjectId());
63  scene3D::SceneGroupPtr group = scene->getGroupManager()->getGroupById(groupName);
64 
65  if (!group)
66  {
67  throw std::logic_error("Group does not exist");
68  }
69 
70  if (!sceneObject)
71  {
72  throw std::logic_error("Object does not exist");
73  }
74 
75  if (group->contains(sceneObject))
76  {
77  wasIncluded = true;
78  }
79  else
80  {
81  wasIncluded = false;
82  group->addObject(sceneObject);
83  }
84 }
controller::AddToGroupOperation::createInverseOperation
const OperationPtr createInverseOperation() const override
Returns a new operation which removes the object from the group.
Definition: AddToGroupOperation.cpp:40
AddToGroupOperation.h
controller::AddToGroupOperation::executeOnScene
void executeOnScene() override
Adds the object to the group.
Definition: AddToGroupOperation.cpp:59
RemoveFromGroupOperation.h
controller::RemoveFromGroupOperation
A operation to removes a object from a existing group.
Definition: RemoveFromGroupOperation.h:41
scene3D::SceneGroupPtr
std::shared_ptr< SceneGroup > SceneGroupPtr
Definition: PointerDefinitions.h:53
controller::EmptyOperation
A operation which does nothing.
Definition: EmptyOperation.h:40
controller::OperationPtr
std::shared_ptr< Operation > OperationPtr
Definition: ClassDefinitions.h:54
controller::AddToGroupOperation::AddToGroupOperation
AddToGroupOperation(const std::shared_ptr< memoryxcontroller::MemoryXController > &memoryXController, const std::shared_ptr< scene3D::Scene > &scene, const std::string &groupName, const std::string &objectId)
Creates a new operation, which adds a new object to a group.
Definition: AddToGroupOperation.cpp:33
scene3D::SceneObjectPtr
boost::intrusive_ptr< SceneObject > SceneObjectPtr
Definition: PointerDefinitions.h:40
controller::AddToGroupOperation::executeOnWorkingMemory
void executeOnWorkingMemory() override
Because the WorkingMemory does not support groups, nothing is done here.
Definition: AddToGroupOperation.cpp:54
EmptyOperation.h
controller::Operation
An abstract class, which offers methods to run operations on the WorkingMemory and the Scene.
Definition: Operation.h:44