AgentInstance.h File Reference
#include <MemoryX/core/entity/Entity.h>
#include <MemoryX/interface/core/EntityBase.h>
#include <MemoryX/interface/memorytypes/MemoryEntities.h>
#include <RobotAPI/libraries/core/FramedPose.h>
#include <RobotAPI/interface/core/RobotState.h>
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Data Structures

class  AgentInstance
 

Namespaces

 memoryx
 VirtualRobot headers.
 

Typedefs

using AgentInstancePtr = IceInternal::Handle< AgentInstance >
 Typedef of AgentEntityPtr as IceInternal::Handle<AgentEntity> for convenience. More...