CreateGroupOperation.cpp
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/*
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* This file is part of ArmarX.
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*
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* Copyright (C) 2012-2016, High Performance Humanoid Technologies (H2T), Karlsruhe Institute of Technology (KIT), all rights reserved.
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*
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* ArmarX is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License version 2 as
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* published by the Free Software Foundation.
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*
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* ArmarX is distributed in the hope that it will be useful, but
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* WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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* @package MemoryX::gui-plugins::SceneEditor
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* @date 2015
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* @copyright http://www.gnu.org/licenses/gpl-2.0.txt
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* GNU General Public License
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*/
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// std
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#include <exception>
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#include <string>
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// local
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#include "
CreateGroupOperation.h
"
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#include "
DeleteGroupOperation.h
"
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#include "
EmptyOperation.h
"
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controller::CreateGroupOperation::CreateGroupOperation
(
const
std::shared_ptr<memoryxcontroller::MemoryXController>& memoryXController,
const
std::shared_ptr<scene3D::Scene>& scene,
const
std::string& groupName) :
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Operation
(memoryXController, scene),
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groupName(groupName),
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failed(false)
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{
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if
(groupName.empty() || groupName ==
""
)
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{
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failed =
true
;
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}
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}
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const
controller::OperationPtr
controller::CreateGroupOperation::createInverseOperation
()
const
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{
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std::shared_ptr<controller::Operation> inverseOperation(
new
controller::DeleteGroupOperation
(getMemoryXController(), getScene(), groupName));
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if
(failed)
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{
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inverseOperation.reset(
new
controller::EmptyOperation
(getMemoryXController(), getScene(), getObjectId()));
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}
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return
inverseOperation;
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}
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void
controller::CreateGroupOperation::executeOnWorkingMemory
()
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{
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// do nothing, because the WorkingMemory does not manage groups
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}
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void
controller::CreateGroupOperation::executeOnScene
()
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{
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if
(!failed)
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{
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std::shared_ptr<scene3D::Scene> scene = getScene();
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scene3D::SceneGroupPtr
newSceneGroup(
new
scene3D::SceneGroup
(groupName));
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scene->getGroupManager()->addGroup(newSceneGroup);
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}
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}
scene3D::SceneGroup
Definition:
SceneGroup.h:33
CreateGroupOperation.h
DeleteGroupOperation.h
scene3D::SceneGroupPtr
std::shared_ptr< SceneGroup > SceneGroupPtr
Definition:
PointerDefinitions.h:53
controller::EmptyOperation
A operation which does nothing.
Definition:
EmptyOperation.h:40
controller::DeleteGroupOperation
A operation to delete a group.
Definition:
DeleteGroupOperation.h:41
controller::CreateGroupOperation::CreateGroupOperation
CreateGroupOperation(const std::shared_ptr< memoryxcontroller::MemoryXController > &memoryXController, const std::shared_ptr< scene3D::Scene > &scene, const std::string &groupName)
Creates a new operation, which creates a new group.
Definition:
CreateGroupOperation.cpp:33
controller::CreateGroupOperation::executeOnWorkingMemory
void executeOnWorkingMemory() override
Because the WorkingMemory does not support groups, nothing is done here.
Definition:
CreateGroupOperation.cpp:56
controller::OperationPtr
std::shared_ptr< Operation > OperationPtr
Definition:
ClassDefinitions.h:54
controller::CreateGroupOperation::executeOnScene
void executeOnScene() override
Creates the group.
Definition:
CreateGroupOperation.cpp:61
EmptyOperation.h
controller::Operation
An abstract class, which offers methods to run operations on the WorkingMemory and the Scene.
Definition:
Operation.h:44
controller::CreateGroupOperation::createInverseOperation
const OperationPtr createInverseOperation() const override
Returns a new operation, which deletes the created group.
Definition:
CreateGroupOperation.cpp:44
MemoryX
gui-plugins
SceneEditor
controller
CreateGroupOperation.cpp
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