HumanPoseK4ABTBody32.h
Go to the documentation of this file.
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#pragma once
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#include <string>
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#include <
RobotAPI/components/ArViz/Client/Layer.h
>
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#include <
VisionX/libraries/ArViz/HumanPose.h
>
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#include <
VisionX/libraries/armem_human/types.h
>
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/**
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* Body model taken from https://docs.microsoft.com/en-us/azure/kinect-dk/body-joints and used
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* with Azure Kinect Body Tracking SDK 1.1.1.
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*/
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namespace
armarx::viz::k4abt_body_32
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{
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void
addPoseToLayer
(
const
armarx::armem::human::HumanPose
& pose,
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const
HumanPoseLayers
& layers,
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const
std::string& prefix);
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}
// namespace armarx::viz::k4abt_body_32
Layer.h
armarx::viz::k4abt_body_32::addPoseToLayer
void addPoseToLayer(const armarx::armem::human::HumanPose &pose, const HumanPoseLayers &layers, const std::string &prefix)
Definition:
HumanPoseK4ABTBody32.cpp:13
types.h
HumanPose.h
armarx::armem::human::HumanPose
Definition:
types.h:30
armarx::viz::k4abt_body_32
Body model taken from https://docs.microsoft.com/en-us/azure/kinect-dk/body-joints and used with Azur...
Definition:
HumanPoseK4ABTBody32.h:15
armarx::viz::HumanPoseLayers
Definition:
HumanPose.h:15
VisionX
libraries
ArViz
HumanPoseK4ABTBody32.h
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