HumanPoseK4ABTBody32.h
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1 #pragma once
2 
3 
4 #include <string>
5 
7 
10 
11 /**
12  * Body model taken from https://docs.microsoft.com/en-us/azure/kinect-dk/body-joints and used
13  * with Azure Kinect Body Tracking SDK 1.1.1.
14  */
16 {
18  const HumanPoseLayers& layers,
19  const std::string& prefix);
20 
21 } // namespace armarx::viz::k4abt_body_32
Layer.h
armarx::viz::k4abt_body_32::addPoseToLayer
void addPoseToLayer(const armarx::armem::human::HumanPose &pose, const HumanPoseLayers &layers, const std::string &prefix)
Definition: HumanPoseK4ABTBody32.cpp:13
types.h
HumanPose.h
armarx::armem::human::HumanPose
Definition: types.h:29
armarx::viz::k4abt_body_32
Body model taken from https://docs.microsoft.com/en-us/azure/kinect-dk/body-joints and used with Azur...
Definition: HumanPoseK4ABTBody32.h:15
armarx::viz::HumanPoseLayers
Definition: HumanPose.h:15