MotionAttributesEditTab.h
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1 /*
2 * This file is part of ArmarX.
3 *
4 * ArmarX is free software; you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License version 2 as
6 * published by the Free Software Foundation.
7 *
8 * ArmarX is distributed in the hope that it will be useful, but
9 * WITHOUT ANY WARRANTY; without even the implied warranty of
10 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
11 * GNU General Public License for more details.
12 *
13 * You should have received a copy of the GNU General Public License
14 * along with this program. If not, see <http://www.gnu.org/licenses/>.
15 *
16 * @package MemoryX::MemoryX::PriorMemoryEditorPlugin
17 * @author Kai Welke (welke at kit dot edu)
18 * @date 2013
19 * @copyright http://www.gnu.org/licenses/gpl-2.0.txt
20 * GNU General Public License
21 */
22 
23 #pragma once
24 
25 #include <QWidget>
27 #include "../EntityAttributesEditTab.h"
28 
29 #include <VirtualRobot/SceneObject.h>
30 
31 namespace Ui
32 {
33  class MotionAttributesEditTab;
34 }
35 
36 namespace memoryx
37 {
38 
39  /**
40  * This tab allows to change the motion model attributes of an objectclass entity.
41  **/
43  {
44  Q_OBJECT
45 
46  public:
47  explicit MotionAttributesEditTab(QWidget* parent = 0);
48  ~MotionAttributesEditTab() override;
49 
50  /**
51  * Pure virtual method. Implement this in order to update the dialog with the information
52  * contained in the entity provided as parameter.
53  *
54  * @param entity the entity used for updating the Gui
55  **/
56  void updateGui(const EntityPtr& entity) override;
57 
58  /**
59  * Pure virtual method. Implement this in order to update the entity with information
60  * edited in the gui
61  *
62  * @param entity the entity to update
63  **/
64  void updateEntity(const EntityPtr& entity, std::string filesDBName) override;
65 
66  public slots:
67  void motionModelChanged(const QString& method);
68  void simulationTypeChanged(const QString& method);
69 
70  private:
71  QString simTypeToString(VirtualRobot::SceneObject::Physics::SimulationType simType);
72  VirtualRobot::SceneObject::Physics::SimulationType stringToSimType(const QString& string);
73 
74  private:
75  Ui::MotionAttributesEditTab* ui;
76  };
77 }
78 
memoryx::MotionAttributesEditTab
This tab allows to change the motion model attributes of an objectclass entity.
Definition: MotionAttributesEditTab.h:42
memoryx::MotionAttributesEditTab::updateGui
void updateGui(const EntityPtr &entity) override
Pure virtual method.
Definition: MotionAttributesEditTab.cpp:52
memoryx
VirtualRobot headers.
Definition: CommonPlacesTester.cpp:48
memoryx::MotionAttributesEditTab::~MotionAttributesEditTab
~MotionAttributesEditTab() override
Definition: MotionAttributesEditTab.cpp:47
memoryx::MotionAttributesEditTab::simulationTypeChanged
void simulationTypeChanged(const QString &method)
Definition: MotionAttributesEditTab.cpp:96
IceInternal::Handle
Definition: forward_declarations.h:8
Ui
ArmarX Headers.
Definition: ArmarXMainWindow.h:54
memoryx::MotionAttributesEditTab::updateEntity
void updateEntity(const EntityPtr &entity, std::string filesDBName) override
Pure virtual method.
Definition: MotionAttributesEditTab.cpp:73
memoryx::MotionAttributesEditTab::MotionAttributesEditTab
MotionAttributesEditTab(QWidget *parent=0)
Definition: MotionAttributesEditTab.cpp:33
Entity.h
memoryx::EntityAttributesEditTab
The entity edit dialog is a superclass for all edit dialogs used to set attributes of entites.
Definition: EntityAttributesEditTab.h:36
memoryx::MotionAttributesEditTab::motionModelChanged
void motionModelChanged(const QString &method)
Definition: MotionAttributesEditTab.cpp:92