MotionAttributesEditTab.h
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1 /*
2 * This file is part of ArmarX.
3 *
4 * ArmarX is free software; you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License version 2 as
6 * published by the Free Software Foundation.
7 *
8 * ArmarX is distributed in the hope that it will be useful, but
9 * WITHOUT ANY WARRANTY; without even the implied warranty of
10 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
11 * GNU General Public License for more details.
12 *
13 * You should have received a copy of the GNU General Public License
14 * along with this program. If not, see <http://www.gnu.org/licenses/>.
15 *
16 * @package MemoryX::MemoryX::PriorMemoryEditorPlugin
17 * @author Kai Welke (welke at kit dot edu)
18 * @date 2013
19 * @copyright http://www.gnu.org/licenses/gpl-2.0.txt
20 * GNU General Public License
21 */
22 
23 #pragma once
24 
25 #include <QWidget>
26 
27 #include <VirtualRobot/SceneObject.h>
28 
29 #include "../EntityAttributesEditTab.h"
31 
32 namespace Ui
33 {
34  class MotionAttributesEditTab;
35 }
36 
37 namespace memoryx
38 {
39 
40  /**
41  * This tab allows to change the motion model attributes of an objectclass entity.
42  **/
44  {
45  Q_OBJECT
46 
47  public:
48  explicit MotionAttributesEditTab(QWidget* parent = 0);
49  ~MotionAttributesEditTab() override;
50 
51  /**
52  * Pure virtual method. Implement this in order to update the dialog with the information
53  * contained in the entity provided as parameter.
54  *
55  * @param entity the entity used for updating the Gui
56  **/
57  void updateGui(const EntityPtr& entity) override;
58 
59  /**
60  * Pure virtual method. Implement this in order to update the entity with information
61  * edited in the gui
62  *
63  * @param entity the entity to update
64  **/
65  void updateEntity(const EntityPtr& entity, std::string filesDBName) override;
66 
67  public slots:
68  void motionModelChanged(const QString& method);
69  void simulationTypeChanged(const QString& method);
70 
71  private:
72  QString simTypeToString(VirtualRobot::SceneObject::Physics::SimulationType simType);
73  VirtualRobot::SceneObject::Physics::SimulationType stringToSimType(const QString& string);
74 
75  private:
76  Ui::MotionAttributesEditTab* ui;
77  };
78 } // namespace memoryx
memoryx::MotionAttributesEditTab
This tab allows to change the motion model attributes of an objectclass entity.
Definition: MotionAttributesEditTab.h:43
memoryx::MotionAttributesEditTab::updateGui
void updateGui(const EntityPtr &entity) override
Pure virtual method.
Definition: MotionAttributesEditTab.cpp:58
memoryx
VirtualRobot headers.
Definition: CommonPlacesTester.cpp:48
memoryx::MotionAttributesEditTab::~MotionAttributesEditTab
~MotionAttributesEditTab() override
Definition: MotionAttributesEditTab.cpp:52
memoryx::MotionAttributesEditTab::simulationTypeChanged
void simulationTypeChanged(const QString &method)
Definition: MotionAttributesEditTab.cpp:108
IceInternal::Handle
Definition: forward_declarations.h:8
Ui
ArmarX Headers.
Definition: ArmarXMainWindow.h:54
memoryx::MotionAttributesEditTab::updateEntity
void updateEntity(const EntityPtr &entity, std::string filesDBName) override
Pure virtual method.
Definition: MotionAttributesEditTab.cpp:82
memoryx::MotionAttributesEditTab::MotionAttributesEditTab
MotionAttributesEditTab(QWidget *parent=0)
Definition: MotionAttributesEditTab.cpp:33
Entity.h
memoryx::EntityAttributesEditTab
The entity edit dialog is a superclass for all edit dialogs used to set attributes of entites.
Definition: EntityAttributesEditTab.h:37
memoryx::MotionAttributesEditTab::motionModelChanged
void motionModelChanged(const QString &method)
Definition: MotionAttributesEditTab.cpp:103