MoveToAndGraspObject.cpp
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/*
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* This file is part of ArmarX.
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*
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* ArmarX is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License version 2 as
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* published by the Free Software Foundation.
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*
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* ArmarX is distributed in the hope that it will be useful, but
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* WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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* @package RobotSkillTemplates::GraspingPipelineGroup
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* @author Stefan Reither ( stef dot reither at web dot de )
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* @date 2017
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* @copyright http://www.gnu.org/licenses/gpl-2.0.txt
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* GNU General Public License
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*/
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#include "
MoveToAndGraspObject.h
"
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using namespace
armarx
;
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using namespace
GraspingPipelineGroup;
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// DO NOT EDIT NEXT LINE
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MoveToAndGraspObject::SubClassRegistry
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MoveToAndGraspObject::Registry
(MoveToAndGraspObject::GetName(),
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&
MoveToAndGraspObject::CreateInstance
);
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void
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MoveToAndGraspObject::onEnter
()
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{
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// put your user code for the enter-point here
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// execution time should be short (<100ms)
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}
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//void MoveToAndGraspObject::run()
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//{
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// // put your user code for the execution-phase here
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// // runs in seperate thread, thus can do complex operations
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// // should check constantly whether isRunningTaskStopped() returns true
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//
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//// uncomment this if you need a continous run function. Make sure to use sleep or use blocking wait to reduce cpu load.
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// while (!isRunningTaskStopped()) // stop run function if returning true
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// {
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// // do your calculations
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// }
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//}
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//void MoveToAndGraspObject::onBreak()
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//{
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// // put your user code for the breaking point here
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// // execution time should be short (<100ms)
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//}
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void
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MoveToAndGraspObject::onExit
()
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{
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// put your user code for the exit point here
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// execution time should be short (<100ms)
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}
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// DO NOT EDIT NEXT FUNCTION
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XMLStateFactoryBasePtr
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MoveToAndGraspObject::CreateInstance
(
XMLStateConstructorParams
stateData)
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{
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return
XMLStateFactoryBasePtr
(
new
MoveToAndGraspObject
(stateData));
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}
MoveToAndGraspObject.h
armarx::XMLStateConstructorParams
Definition:
XMLState.h:49
armarx::GraspingPipelineGroup::MoveToAndGraspObject::onEnter
void onEnter() override
Definition:
MoveToAndGraspObject.cpp:34
armarx::XMLStateFactoryBasePtr
IceInternal::Handle< XMLStateFactoryBase > XMLStateFactoryBasePtr
Definition:
XMLState.h:64
armarx::GraspingPipelineGroup::MoveToAndGraspObject::Registry
static SubClassRegistry Registry
Definition:
MoveToAndGraspObject.h:46
IceInternal::Handle
Definition:
forward_declarations.h:8
armarx::GraspingPipelineGroup::MoveToAndGraspObject::CreateInstance
static XMLStateFactoryBasePtr CreateInstance(XMLStateConstructorParams stateData)
Definition:
MoveToAndGraspObject.cpp:68
armarx::GraspingPipelineGroup::MoveToAndGraspObject::MoveToAndGraspObject
MoveToAndGraspObject(const XMLStateConstructorParams &stateData)
Definition:
MoveToAndGraspObject.h:32
armarx::GraspingPipelineGroup::MoveToAndGraspObject::onExit
void onExit() override
Definition:
MoveToAndGraspObject.cpp:60
armarx
This file offers overloads of toIce() and fromIce() functions for STL container types.
Definition:
ArmarXTimeserver.cpp:27
RobotSkillTemplates
statecharts
GraspingPipelineGroup
MoveToAndGraspObject.cpp
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