LinkedDirection Member List

This is the complete list of members for LinkedDirection, including all inherited members.

changeFrame(const std::string &newFrame, const Ice::Current &c=Ice::emptyCurrent) overrideLinkedDirection
armarx::FramedDirection::changeFrame(const VirtualRobot::RobotPtr &robot, const std::string &newFrame)FramedDirection
armarx::FramedDirection::changeFrame(const VirtualRobot::Robot &robot, const std::string &newFrame)FramedDirection
ChangeFrame(const VirtualRobot::RobotPtr &robot, const FramedDirection &framedVec, const std::string &newFrame)FramedDirectionstatic
ChangeFrame(const VirtualRobot::Robot &robot, const FramedDirection &framedVec, const std::string &newFrame)FramedDirectionstatic
changeToGlobal(const SharedRobotInterfacePrx &referenceRobot)FramedDirection
changeToGlobal(const VirtualRobot::RobotPtr &referenceRobot)FramedDirection
changeToGlobal(const VirtualRobot::Robot &referenceRobot)FramedDirection
clone(const Ice::Current &c=Ice::emptyCurrent) const overrideLinkedDirectioninline
deserialize(const armarx::ObjectSerializerBasePtr &serializer, const ::Ice::Current &=Ice::emptyCurrent) overrideLinkedDirection
FramedDirection()FramedDirection
FramedDirection(const FramedDirection &source)FramedDirection
FramedDirection(const Eigen::Vector3f &vec, const std::string &frame, const std::string &agent)FramedDirection
FramedDirection(Ice::Float x, ::Ice::Float y, ::Ice::Float z, const std::string &frame, const std::string &agent)FramedDirection
getFrame() constFramedDirection
getType(const Ice::Current &c=Ice::emptyCurrent) const overrideLinkedDirectioninline
ice_clone() const overrideLinkedDirectioninline
ice_postUnmarshal() overrideLinkedDirectionprotected
LinkedDirection()LinkedDirection
LinkedDirection(const LinkedDirection &source)LinkedDirection
LinkedDirection(const Eigen::Vector3f &v, const std::string &frame, const SharedRobotInterfacePrx &referenceRobot)LinkedDirection
operator<<(std::ostream &stream, const LinkedDirection &rhs)LinkedDirectionfriend
operator=(const FramedDirection &)=defaultFramedDirection
armarx::Vector3::operator=(const Eigen::Vector3f &vec)Vector3
output(const Ice::Current &c=Ice::emptyCurrent) const overrideLinkedDirectioninline
serialize(const armarx::ObjectSerializerBasePtr &serializer, const ::Ice::Current &=Ice::emptyCurrent) const overrideLinkedDirection
toEigen() constVector3virtual
toGlobal(const SharedRobotInterfacePrx &referenceRobot) constFramedDirection
toGlobal(const VirtualRobot::RobotPtr &referenceRobot) constFramedDirection
toGlobal(const VirtualRobot::Robot &referenceRobot) constFramedDirection
toGlobalEigen(const SharedRobotInterfacePrx &referenceRobot) constFramedDirection
toGlobalEigen(const VirtualRobot::RobotPtr &referenceRobot) constFramedDirection
toGlobalEigen(const VirtualRobot::Robot &referenceRobot) constFramedDirection
toRootEigen(const SharedRobotInterfacePrx &referenceRobot) constFramedDirection
toRootEigen(const VirtualRobot::RobotPtr &referenceRobot) constFramedDirection
toRootEigen(const VirtualRobot::Robot &referenceRobot) constFramedDirection
toRootFrame(const SharedRobotInterfacePrx &referenceRobot) constFramedDirection
toRootFrame(const VirtualRobot::RobotPtr &referenceRobot) constFramedDirection
toRootFrame(const VirtualRobot::Robot &referenceRobot) constFramedDirection
validate(const Ice::Current &c=Ice::emptyCurrent) overrideLinkedDirectioninline
Vector3()Vector3
Vector3(const Eigen::Vector3f &)Vector3
Vector3(const Eigen::Matrix4f &)Vector3
Vector3(::Ice::Float x, ::Ice::Float y, ::Ice::Float z)Vector3
~LinkedDirection() overrideLinkedDirection