changeFrame(const std::string &newFrame, const Ice::Current &c=Ice::emptyCurrent) override | LinkedDirection | |
armarx::FramedDirection::changeFrame(const VirtualRobot::RobotPtr &robot, const std::string &newFrame) | FramedDirection | |
armarx::FramedDirection::changeFrame(const VirtualRobot::Robot &robot, const std::string &newFrame) | FramedDirection | |
ChangeFrame(const VirtualRobot::RobotPtr &robot, const FramedDirection &framedVec, const std::string &newFrame) | FramedDirection | static |
ChangeFrame(const VirtualRobot::Robot &robot, const FramedDirection &framedVec, const std::string &newFrame) | FramedDirection | static |
changeToGlobal(const SharedRobotInterfacePrx &referenceRobot) | FramedDirection | |
changeToGlobal(const VirtualRobot::RobotPtr &referenceRobot) | FramedDirection | |
changeToGlobal(const VirtualRobot::Robot &referenceRobot) | FramedDirection | |
clone(const Ice::Current &c=Ice::emptyCurrent) const override | LinkedDirection | inline |
deserialize(const armarx::ObjectSerializerBasePtr &serializer, const ::Ice::Current &=Ice::emptyCurrent) override | LinkedDirection | |
FramedDirection() | FramedDirection | |
FramedDirection(const FramedDirection &source) | FramedDirection | |
FramedDirection(const Eigen::Vector3f &vec, const std::string &frame, const std::string &agent) | FramedDirection | |
FramedDirection(Ice::Float x, ::Ice::Float y, ::Ice::Float z, const std::string &frame, const std::string &agent) | FramedDirection | |
getFrame() const | FramedDirection | |
getType(const Ice::Current &c=Ice::emptyCurrent) const override | LinkedDirection | inline |
ice_clone() const override | LinkedDirection | inline |
ice_postUnmarshal() override | LinkedDirection | protected |
LinkedDirection() | LinkedDirection | |
LinkedDirection(const LinkedDirection &source) | LinkedDirection | |
LinkedDirection(const Eigen::Vector3f &v, const std::string &frame, const SharedRobotInterfacePrx &referenceRobot) | LinkedDirection | |
operator<<(std::ostream &stream, const LinkedDirection &rhs) | LinkedDirection | friend |
operator=(const FramedDirection &)=default | FramedDirection | |
armarx::Vector3::operator=(const Eigen::Vector3f &vec) | Vector3 | |
output(const Ice::Current &c=Ice::emptyCurrent) const override | LinkedDirection | inline |
serialize(const armarx::ObjectSerializerBasePtr &serializer, const ::Ice::Current &=Ice::emptyCurrent) const override | LinkedDirection | |
toEigen() const | Vector3 | virtual |
toGlobal(const SharedRobotInterfacePrx &referenceRobot) const | FramedDirection | |
toGlobal(const VirtualRobot::RobotPtr &referenceRobot) const | FramedDirection | |
toGlobal(const VirtualRobot::Robot &referenceRobot) const | FramedDirection | |
toGlobalEigen(const SharedRobotInterfacePrx &referenceRobot) const | FramedDirection | |
toGlobalEigen(const VirtualRobot::RobotPtr &referenceRobot) const | FramedDirection | |
toGlobalEigen(const VirtualRobot::Robot &referenceRobot) const | FramedDirection | |
toRootEigen(const SharedRobotInterfacePrx &referenceRobot) const | FramedDirection | |
toRootEigen(const VirtualRobot::RobotPtr &referenceRobot) const | FramedDirection | |
toRootEigen(const VirtualRobot::Robot &referenceRobot) const | FramedDirection | |
toRootFrame(const SharedRobotInterfacePrx &referenceRobot) const | FramedDirection | |
toRootFrame(const VirtualRobot::RobotPtr &referenceRobot) const | FramedDirection | |
toRootFrame(const VirtualRobot::Robot &referenceRobot) const | FramedDirection | |
validate(const Ice::Current &c=Ice::emptyCurrent) override | LinkedDirection | inline |
Vector3() | Vector3 | |
Vector3(const Eigen::Vector3f &) | Vector3 | |
Vector3(const Eigen::Matrix4f &) | Vector3 | |
Vector3(::Ice::Float x, ::Ice::Float y, ::Ice::Float z) | Vector3 | |
~LinkedDirection() override | LinkedDirection | |