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void | changeFrame (const std::string &newFrame, const Ice::Current &c=Ice::emptyCurrent) override |
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VariantDataClassPtr | clone (const Ice::Current &c=Ice::emptyCurrent) const override |
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void | deserialize (const armarx::ObjectSerializerBasePtr &serializer, const ::Ice::Current &=Ice::emptyCurrent) override |
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VariantTypeId | getType (const Ice::Current &c=Ice::emptyCurrent) const override |
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Ice::ObjectPtr | ice_clone () const override |
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| LinkedDirection () |
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| LinkedDirection (const Eigen::Vector3f &v, const std::string &frame, const SharedRobotInterfacePrx &referenceRobot) |
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| LinkedDirection (const LinkedDirection &source) |
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std::string | output (const Ice::Current &c=Ice::emptyCurrent) const override |
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void | serialize (const armarx::ObjectSerializerBasePtr &serializer, const ::Ice::Current &=Ice::emptyCurrent) const override |
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bool | validate (const Ice::Current &c=Ice::emptyCurrent) override |
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| ~LinkedDirection () override |
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void | changeFrame (const VirtualRobot::Robot &robot, const std::string &newFrame) |
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void | changeFrame (const VirtualRobot::RobotPtr &robot, const std::string &newFrame) |
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void | changeToGlobal (const SharedRobotInterfacePrx &referenceRobot) |
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void | changeToGlobal (const VirtualRobot::Robot &referenceRobot) |
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void | changeToGlobal (const VirtualRobot::RobotPtr &referenceRobot) |
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VariantDataClassPtr | clone (const Ice::Current &c=Ice::emptyCurrent) const override |
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void | deserialize (const armarx::ObjectSerializerBasePtr &serializer, const ::Ice::Current &=Ice::emptyCurrent) override |
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| FramedDirection () |
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| FramedDirection (const Eigen::Vector3f &vec, const std::string &frame, const std::string &agent) |
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| FramedDirection (const FramedDirection &source) |
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| FramedDirection (Ice::Float x, ::Ice::Float y, ::Ice::Float z, const std::string &frame, const std::string &agent) |
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std::string | getFrame () const |
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VariantTypeId | getType (const Ice::Current &c=Ice::emptyCurrent) const override |
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Ice::ObjectPtr | ice_clone () const override |
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FramedDirection & | operator= (const FramedDirection &)=default |
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std::string | output (const Ice::Current &c=Ice::emptyCurrent) const override |
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void | serialize (const armarx::ObjectSerializerBasePtr &serializer, const ::Ice::Current &=Ice::emptyCurrent) const override |
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FramedDirectionPtr | toGlobal (const SharedRobotInterfacePrx &referenceRobot) const |
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FramedDirectionPtr | toGlobal (const VirtualRobot::Robot &referenceRobot) const |
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FramedDirectionPtr | toGlobal (const VirtualRobot::RobotPtr &referenceRobot) const |
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Eigen::Vector3f | toGlobalEigen (const SharedRobotInterfacePrx &referenceRobot) const |
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Eigen::Vector3f | toGlobalEigen (const VirtualRobot::Robot &referenceRobot) const |
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Eigen::Vector3f | toGlobalEigen (const VirtualRobot::RobotPtr &referenceRobot) const |
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Eigen::Vector3f | toRootEigen (const SharedRobotInterfacePrx &referenceRobot) const |
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Eigen::Vector3f | toRootEigen (const VirtualRobot::Robot &referenceRobot) const |
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Eigen::Vector3f | toRootEigen (const VirtualRobot::RobotPtr &referenceRobot) const |
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FramedDirectionPtr | toRootFrame (const SharedRobotInterfacePrx &referenceRobot) const |
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FramedDirectionPtr | toRootFrame (const VirtualRobot::Robot &referenceRobot) const |
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FramedDirectionPtr | toRootFrame (const VirtualRobot::RobotPtr &referenceRobot) const |
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bool | validate (const Ice::Current &c=Ice::emptyCurrent) override |
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VariantDataClassPtr | clone (const Ice::Current &c=Ice::emptyCurrent) const override |
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void | deserialize (const armarx::ObjectSerializerBasePtr &serializer, const ::Ice::Current &=Ice::emptyCurrent) override |
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VariantTypeId | getType (const Ice::Current &=Ice::emptyCurrent) const override |
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Ice::ObjectPtr | ice_clone () const override |
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void | operator= (const Eigen::Vector3f &vec) |
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std::string | output (const Ice::Current &c=Ice::emptyCurrent) const override |
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void | serialize (const armarx::ObjectSerializerBasePtr &serializer, const ::Ice::Current &=Ice::emptyCurrent) const override |
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virtual Eigen::Vector3f | toEigen () const |
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bool | validate (const Ice::Current &=Ice::emptyCurrent) override |
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| Vector3 () |
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| Vector3 (::Ice::Float x, ::Ice::Float y, ::Ice::Float z) |
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| Vector3 (const Eigen::Matrix4f &) |
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| Vector3 (const Eigen::Vector3f &) |
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The LinkedDirection class.
direction vector (NOT a position vector) with an attached robotstate proxy for frame changes.
Definition at line 113 of file LinkedPose.h.