#include <RobotComponents/components/MotionPlanning/Tasks/MotionPlanningTaskControlInterface.h>
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bool | finishedRunning (const Ice::Current &=Ice::emptyCurrent) const override |
| Returns whether the task has finished planning. More...
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bool | isRunning (const Ice::Current &=Ice::emptyCurrent) const override |
| Returns whether the task is currently planning. More...
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void | waitForFinishedPlanning_async (const AMD_MotionPlanningTaskControlInterface_waitForFinishedPlanningPtr &cb, const Ice::Current &=Ice::emptyCurrent) override |
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void | waitForFinishedRunning_async (const AMD_MotionPlanningTaskControlInterface_waitForFinishedRunningPtr &cb, const Ice::Current &=Ice::emptyCurrent) override |
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◆ finishedRunning()
bool finishedRunning |
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const Ice::Current & |
= Ice::emptyCurrent | ) |
const |
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override |
◆ isRunning()
bool isRunning |
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const Ice::Current & |
= Ice::emptyCurrent | ) |
const |
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override |
◆ waitForFinishedPlanning_async()
void waitForFinishedPlanning_async |
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const AMD_MotionPlanningTaskControlInterface_waitForFinishedPlanningPtr & |
cb, |
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const Ice::Current & |
= Ice::emptyCurrent |
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) |
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inlineoverride |
◆ waitForFinishedRunning_async()
void waitForFinishedRunning_async |
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const AMD_MotionPlanningTaskControlInterface_waitForFinishedRunningPtr & |
cb, |
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const Ice::Current & |
= Ice::emptyCurrent |
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) |
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inlineoverride |
◆ waitForFinishedPlanning
◆ waitForFinishedRunning
The documentation for this class was generated from the following files: