Eos_B.h
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1/**
2 * This file was automatically created with "create_c++_header.sh".
3 * Do not edit manually.
4 */
5#pragma once
6#include "../../colormap.h"
7
8namespace colormap
9{
10 namespace IDL
11 {
12
13 class EosB : public Colormap
14 {
15 private:
16 class Wrapper : public WrapperBase
17 {
18 public:
19#ifdef float
20#error "TODO"
21#endif
22#define float local_real_t
23#include "../../../../shaders/glsl/IDL_Eos_B.frag"
24#undef float
25 };
26
27 public:
28 Color
29 getColor(double x) const override
30 {
31 Wrapper w;
32 vec4 c = w.colormap(x);
33 Color result;
34 result.r = std::max(0.0, std::min(1.0, c.r));
35 result.g = std::max(0.0, std::min(1.0, c.g));
36 result.b = std::max(0.0, std::min(1.0, c.b));
37 result.a = std::max(0.0, std::min(1.0, c.a));
38 return result;
39 }
40
41 std::string
42 getTitle() const override
43 {
44 return std::string("Eos_B");
45 }
46
47 std::string
48 getCategory() const override
49 {
50 return std::string("IDL");
51 }
52
53 std::string
54 getSource() const override
55 {
56 return std::string(
57 "float colormap_h(float x) {\n"
58 " if (x < 0.1167535483837128) {\n"
59 " return 2.0 / 3.0; // H1\n"
60 " } else if (x < 0.1767823398113251) {\n"
61 " return ((-3.19659402385354E+02 * x + 1.14469539590179E+02) * x - "
62 "1.52210982227697E+01) * x + 1.39214703883044E+00; // H2\n"
63 " } else if (x < 0.2266354262828827) {\n"
64 " return ((-3.55166097640991E+02 * x + 2.51218596935272E+02) * x - "
65 "6.08853752315044E+01) * x + 5.38727123476564E+00; // H3\n"
66 " } else if (x < (6.95053970124612E-01 - 4.13725796136428E-01) / "
67 "(1.48914458632691E+00 - 6.97458630656247E-01)) {\n"
68 " return -1.48914458632691E+00 * x + 6.95053970124612E-01; // H4\n"
69 " } else if (x < (4.13725796136428E-01 - 2.48329223043123E-01) / "
70 "(6.97458630656247E-01 - 3.48617475202321E-01)) {\n"
71 " return -6.97458630656247E-01 * x + 4.13725796136428E-01; // H5\n"
72 " } else {\n"
73 " return -3.48617475202321E-01 * x + 2.48329223043123E-01; // H6\n"
74 " }\n"
75 "}\n"
76 "\n"
77 "float colormap_v(float x) {\n"
78 " float v = 1.0;\n"
79 " if (x < 0.115834504365921) {\n"
80 " v = 4.18575376272140E+00 * x + 5.15145240089963E-01; // V1-Hi\n"
81 " } else if (x < (1.90980360972022E+00 + 9.13724751363001E-01) / "
82 "(7.87450639585523E+00 + 7.87450803534638E+00)) {\n"
83 " v = -7.87450803534638E+00 * x + 1.90980360972022E+00; // V2-Hi\n"
84 " } else if (x < 0.5) {\n"
85 " v = 7.87450639585523E+00 * x - 9.13724751363001E-01; // V3-Hi\n"
86 " } else {\n"
87 " v = -1.87540494049556E+00 * x + 2.33603077812338E+00; // V4-Hi\n"
88 " }\n"
89 " v = clamp(v, 0.0, 1.0);\n"
90 "\n"
91 " float period = 4.0 / 105.0;\n"
92 " float len = 3.0 / 252.0;\n"
93 " float t = mod(x + 7.0 / 252.0, period);\n"
94 " if (0.0 <= t && t < len) {\n"
95 " if (x < 0.115834504365921) {\n"
96 " v = 3.74113124408467E+00 * x + 4.64654322955584E-01; // "
97 "V1-Lo\n"
98 " } else if (x < (1.90980360972022E+00 + 9.13724751363001E-01) / "
99 "(7.87450639585523E+00 + 7.87450803534638E+00)) {\n"
100 " v = -3.97326878048783E+00 * x + 1.25308500609757E+00; // "
101 "V2-Lo\n"
102 " } else if (x < 0.25) {\n"
103 " v = 6.99297032967038E+00 * x - 8.03946549450558E-01; // "
104 "V3-Lo\n"
105 " } else if (x < 0.72) {\n"
106 " v -= 26.0 / 255.0;\n"
107 " } else {\n"
108 " v = -1.67870020621040E+00 * x + 2.09414636280895E+00; // "
109 "V4-Lo\n"
110 " }\n"
111 " }\n"
112 "\n"
113 " return v;\n"
114 "}\n"
115 "\n"
116 "// H1 - H2 = 0\n"
117 "// => [x=0.1167535483837128]\n"
118 "\n"
119 "// H2 - H3 = 0\n"
120 "// => [x=0.1767823398113251,x=0.1822494566440582,x=3.492328017950058]\n"
121 "\n"
122 "// H3 - H4 = 0\n"
123 "// => [x=0.2266354262828827]\n"
124 "\n"
125 "// V1-Hi - 1 = 0\n"
126 "// => [x=0.115834504365921]\n"
127 "\n"
128 "// V2-Hi - V3-Hi = 0\n"
129 "// => \n"
130 "\n"
131 "vec4 colormap_hsv2rgb(float h, float s, float v) {\n"
132 " float r = v;\n"
133 " float g = v;\n"
134 " float b = v;\n"
135 " if (s > 0.0) {\n"
136 " h *= 6.0;\n"
137 " int i = int(h);\n"
138 " float f = h - float(i);\n"
139 " if (i == 1) {\n"
140 " r *= 1.0 - s * f;\n"
141 " b *= 1.0 - s;\n"
142 " } else if (i == 2) {\n"
143 " r *= 1.0 - s;\n"
144 " b *= 1.0 - s * (1.0 - f);\n"
145 " } else if (i == 3) {\n"
146 " r *= 1.0 - s;\n"
147 " g *= 1.0 - s * f;\n"
148 " } else if (i == 4) {\n"
149 " r *= 1.0 - s * (1.0 - f);\n"
150 " g *= 1.0 - s;\n"
151 " } else if (i == 5) {\n"
152 " g *= 1.0 - s;\n"
153 " b *= 1.0 - s * f;\n"
154 " } else {\n"
155 " g *= 1.0 - s * (1.0 - f);\n"
156 " b *= 1.0 - s;\n"
157 " }\n"
158 " }\n"
159 " return vec4(r, g, b, 1.0);\n"
160 "}\n"
161 "\n"
162 "vec4 colormap(float x) {\n"
163 " float h = colormap_h(clamp(x, 0.0, 1.0));\n"
164 " float s = 1.0;\n"
165 " float v = colormap_v(clamp(x, 0.0, 1.0));\n"
166 " return colormap_hsv2rgb(h, s, v);\n"
167 "}\n");
168 }
169 };
170
171 } // namespace IDL
172} // namespace colormap
constexpr T c
std::string getCategory() const override
Definition Eos_B.h:48
std::string getSource() const override
Definition Eos_B.h:54
Color getColor(double x) const override
Definition Eos_B.h:29
std::string getTitle() const override
Definition Eos_B.h:42
uint32_t Color
RGBA color.
Definition color.h:8
This file offers overloads of toIce() and fromIce() functions for STL container types.
This file was automatically created with "create_c++_header.sh".
Definition colormap.h:10