SimulatedObjectAsObject.h
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1/*
2 * This file is part of ArmarX.
3 *
4 * ArmarX is free software; you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License version 2 as
6 * published by the Free Software Foundation.
7 *
8 * ArmarX is distributed in the hope that it will be useful, but
9 * WITHOUT ANY WARRANTY; without even the implied warranty of
10 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
11 * GNU General Public License for more details.
12 *
13 * You should have received a copy of the GNU General Public License
14 * along with this program. If not, see <http://www.gnu.org/licenses/>.
15 *
16 * @package armarx::simulation::scene_generation
17 * @author Patrick Hegemann ( patrick dot hegemann at kit dot edu )
18 * @copyright http://www.gnu.org/licenses/gpl-2.0.txt
19 * GNU General Public License
20 */
21
22#pragma once
23
24#include <VirtualRobot/VirtualRobot.h>
25
26#include "SimulatedObject.h"
27
29{
31 {
32 public:
33 SimulatedObjectAsObject(const std::string& instanceName, const ObjectSource& source);
34
35 void addToSimulator(armarx::SimulatorInterfacePrx& simulator) override;
36 void updatePoseFromSimulator(armarx::SimulatorInterfacePrx& simulator) override;
37 void updatePoseToSimulator(armarx::SimulatorInterfacePrx& simulator) override;
38
39 bool checkCollision(const VirtualRobot::CollisionCheckerPtr& col,
40 const VirtualRobot::SceneObjectSetPtr& objectSet) override;
41
42 std::unique_ptr<Pose> getLocalPose() override;
43 void setLocalPose(const armarx::PosePtr& pose) override;
44
45 ~SimulatedObjectAsObject() override = default;
46
47 private:
48 VirtualRobot::ManipulationObjectPtr localCopy_;
49 };
50} // namespace armarx::simulation::scene_generation
SimulatedObjectAsObject(const std::string &instanceName, const ObjectSource &source)
void updatePoseFromSimulator(armarx::SimulatorInterfacePrx &simulator) override
void addToSimulator(armarx::SimulatorInterfacePrx &simulator) override
bool checkCollision(const VirtualRobot::CollisionCheckerPtr &col, const VirtualRobot::SceneObjectSetPtr &objectSet) override
void updatePoseToSimulator(armarx::SimulatorInterfacePrx &simulator) override
IceInternal::Handle< Pose > PosePtr
Definition Pose.h:306