40 void setOffset(
const FramedDirectionBasePtr&,
41 const FramedDirectionBasePtr&,
42 const Ice::Current& = Ice::emptyCurrent)
override;
43 void setToNull(
const Ice::Current& = Ice::emptyCurrent)
override;
65 std::vector<DeviceData>
devs;
68 std::string agentName;
#define TYPEDEF_PTRS_HANDLE(T)
void setToNull(const Ice::Current &=Ice::emptyCurrent) override
void update(const SensorAndControl &sc, const JointAndNJointControllers &c) override
void onExitForceTorqueUnit() override
void onStartForceTorqueUnit() override
void onInitForceTorqueUnit() override
std::vector< DeviceData > devs
void setOffset(const FramedDirectionBasePtr &, const FramedDirectionBasePtr &, const Ice::Current &=Ice::emptyCurrent) override
The ForceTorqueUnit class.
This file offers overloads of toIce() and fromIce() functions for STL container types.
detail::ControlThreadOutputBufferEntry SensorAndControl
Structure used by the RobotUnit to swap lists of Joint and NJoint controllers.