36         addState<Statechart_Robot>(
"RobotControl");
 
   78     RobotControl::createStaticInstance()
 
   84         assert(stateList.size() > 0);
 
   85         int robotFunctionalStateId = stateList.begin()->first;
 
   89         const std::string proxyName = getProperty<std::string>(
"XMLStatechartProfile").getValue() +
 
   90                                       getProperty<std::string>(
"proxyName").getValue();
 
   91         const std::string stateName = getProperty<std::string>(
"stateName").getValue();
 
   94         if (!proxyName.empty() && !stateName.empty())
 
  106             state->getObjectScheduler()->waitForObjectState(eManagedIceObjectStarted, 5000);
 
  107             EventPtr evt = createEvent<EvLoadScenario>();
 
  108             evt->eventReceiverName = 
"toAll";
 
  109             evt->properties[
"proxyName"] = 
new SingleVariant(proxyName);
 
  110             evt->properties[
"stateName"] = 
new SingleVariant(stateName);
 
  124         StateBasePtr stateFunctional = setInitState(addState<StateRobotControl>(
"Functional"));
 
  129         addTransition<Failure>(stateFunctional, stateFailure);
 
  130         addTransition<EvStopRobot>(stateFunctional, stateStopped);
 
  131         addTransition<EvStartRobot>(stateStopped, stateFunctional);
 
  132         addTransition<EvStartRobot>(stateFailure, stateFunctional);
 
  141             addState<RobotPreInitialized>(
"RobotPreInitialized");
 
  142         StateBasePtr stateRobotInitialized = addState<State>(
"RobotInitialized");
 
  143         StateBasePtr stateScenarioRunning = addDynamicRemoteState(
"DynamicScenarioState");
 
  144         StateBasePtr stateFatalError = addState<FailureState>(
"FatalError");
 
  146         setInitState(stateRobotInitialized);
 
  148         addTransition<EvInit>(stateIdling, stateRobotPreInitialized);
 
  149         addTransition<EvInitialized>(stateRobotPreInitialized, stateRobotInitialized);
 
  150         addTransition<EvLoadScenario>(stateRobotInitialized,
 
  151                                       stateScenarioRunning,
 
  153         addTransition<EvInit>(stateScenarioRunning, stateRobotPreInitialized);
 
  154         addTransition<Success>(stateScenarioRunning, stateRobotInitialized);
 
  157         addTransition<EvLoadingFailed>(stateScenarioRunning, stateFatalError);
 
  158         addTransition<EvConnectionLost>(stateScenarioRunning, stateFatalError);
 
  159         addTransition<EvInitFailed>(stateRobotPreInitialized, stateFatalError);
 
  160         addTransitionFromAllStates<Failure>(stateFatalError);