HumanPoseK4ABTBody32.h
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1#pragma once
2
3
4#include <string>
5
8
9/**
10 * Body model taken from https://docs.microsoft.com/en-us/azure/kinect-dk/body-joints and used
11 * with Azure Kinect Body Tracking SDK 1.1.1.
12 */
14{
16 const HumanPoseLayers& layers,
17 const std::string& prefix,
18 const DrawingStyle& drawingStyle = DrawingStyle());
19
20} // namespace armarx::viz::k4abt_body_32
Body model taken from https://docs.microsoft.com/en-us/azure/kinect-dk/body-joints and used with Azur...
void addPoseToLayer(const armarx::armem::human::HumanPose &pose, const HumanPoseLayers &layers, const std::string &prefix, const DrawingStyle &drawingStyle=DrawingStyle())