Stern_Special.h
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1/**
2 * This file was automatically created with "create_c++_header.sh".
3 * Do not edit manually.
4 */
5#pragma once
6#include "../../colormap.h"
7
8namespace colormap
9{
10 namespace IDL
11 {
12
13 class SternSpecial : public Colormap
14 {
15 private:
16 class Wrapper : public WrapperBase
17 {
18 public:
19#ifdef float
20#error "TODO"
21#endif
22#define float local_real_t
23#include "../../../../shaders/glsl/IDL_Stern_Special.frag"
24#undef float
25 };
26
27 public:
28 Color
29 getColor(double x) const override
30 {
31 Wrapper w;
32 vec4 c = w.colormap(x);
33 Color result;
34 result.r = std::max(0.0, std::min(1.0, c.r));
35 result.g = std::max(0.0, std::min(1.0, c.g));
36 result.b = std::max(0.0, std::min(1.0, c.b));
37 result.a = std::max(0.0, std::min(1.0, c.a));
38 return result;
39 }
40
41 std::string
42 getTitle() const override
43 {
44 return std::string("Stern_Special");
45 }
46
47 std::string
48 getCategory() const override
49 {
50 return std::string("IDL");
51 }
52
53 std::string
54 getSource() const override
55 {
56 return std::string(
57 "float colormap_red(float x) {\n"
58 " if (x < (3.27037346938775E+02 + 9.33750000000000E+00) / "
59 "(1.81250000000000E+01 + 5.18306122448980E+00)) { // 14.0428817217\n"
60 " return 1.81250000000000E+01 * x - 9.33750000000000E+00;\n"
61 " } else if (x <= 64.0) {\n"
62 " return -5.18306122448980E+00 * x + 3.27037346938775E+02;\n"
63 " } else {\n"
64 " return x;\n"
65 " }\n"
66 "}\n"
67 "\n"
68 "float colormap_blue(float x) {\n"
69 " if (x < (8.01533134203946E+02 + 1.96917113893858E+00) / "
70 "(1.99964221824687E+00 + 4.25020839121978E+00)) { // 128.063441841\n"
71 " return 1.99964221824687E+00 * x - 1.96917113893858E+00;\n"
72 " } else if (x < (8.01533134203946E+02 + 7.17997825045893E+02) / "
73 "(3.80632931598691E+00 + 4.25020839121978E+00)) {\n"
74 " return -4.25020839121978E+00 * x + 8.01533134203946E+02;\n"
75 " } else {\n"
76 " return 3.80632931598691E+00 * x - 7.17997825045893E+02;\n"
77 " }\n"
78 "}\n"
79 "\n"
80 "vec4 colormap(float x) {\n"
81 " float t = x * 255.0;\n"
82 " float r = clamp(colormap_red(t) / 255.0, 0.0, 1.0);\n"
83 " float b = clamp(colormap_blue(t) / 255.0, 0.0, 1.0);\n"
84 " return vec4(r, x, b, 1.0);\n"
85 "}\n");
86 }
87 };
88
89 } // namespace IDL
90} // namespace colormap
constexpr T c
std::string getCategory() const override
std::string getSource() const override
Color getColor(double x) const override
std::string getTitle() const override
uint32_t Color
RGBA color.
Definition color.h:8
This file offers overloads of toIce() and fromIce() functions for STL container types.
This file was automatically created with "create_c++_header.sh".
Definition colormap.h:10