Rainbow.h
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1/**
2 * This file was automatically created with "create_c++_header.sh".
3 * Do not edit manually.
4 */
5#pragma once
6#include "../../colormap.h"
7
8namespace colormap
9{
10 namespace IDL
11 {
12
13 class Rainbow : public Colormap
14 {
15 private:
16 class Wrapper : public WrapperBase
17 {
18 public:
19#ifdef float
20#error "TODO"
21#endif
22#define float local_real_t
23#include "../../../../shaders/glsl/IDL_Rainbow.frag"
24#undef float
25 };
26
27 public:
28 Color
29 getColor(double x) const override
30 {
31 Wrapper w;
32 vec4 c = w.colormap(x);
33 Color result;
34 result.r = std::max(0.0, std::min(1.0, c.r));
35 result.g = std::max(0.0, std::min(1.0, c.g));
36 result.b = std::max(0.0, std::min(1.0, c.b));
37 result.a = std::max(0.0, std::min(1.0, c.a));
38 return result;
39 }
40
41 std::string
42 getTitle() const override
43 {
44 return std::string("Rainbow");
45 }
46
47 std::string
48 getCategory() const override
49 {
50 return std::string("IDL");
51 }
52
53 std::string
54 getSource() const override
55 {
56 return std::string(
57 "float colormap_red(float x) {\n"
58 " if (x < 100.0) {\n"
59 " return (-9.55123422981038E-02 * x + 5.86981763554179E+00) * x - "
60 "3.13964093701986E+00;\n"
61 " } else {\n"
62 " return 5.25591836734694E+00 * x - 8.32322857142857E+02;\n"
63 " }\n"
64 "}\n"
65 "\n"
66 "float colormap_green(float x) {\n"
67 " if (x < 150.0) {\n"
68 " return 5.24448979591837E+00 * x - 3.20842448979592E+02;\n"
69 " } else {\n"
70 " return -5.25673469387755E+00 * x + 1.34195877551020E+03;\n"
71 " }\n"
72 "}\n"
73 "\n"
74 "float colormap_blue(float x) {\n"
75 " if (x < 80.0) {\n"
76 " return 4.59774436090226E+00 * x - 2.26315789473684E+00;\n"
77 " } else {\n"
78 " return -5.25112244897959E+00 * x + 8.30385102040816E+02;\n"
79 " }\n"
80 "}\n"
81 "\n"
82 "vec4 colormap(float x) {\n"
83 " float t = x * 255.0;\n"
84 " float r = clamp(colormap_red(t) / 255.0, 0.0, 1.0);\n"
85 " float g = clamp(colormap_green(t) / 255.0, 0.0, 1.0);\n"
86 " float b = clamp(colormap_blue(t) / 255.0, 0.0, 1.0);\n"
87 " return vec4(r, g, b, 1.0);\n"
88 "}\n");
89 }
90 };
91
92 } // namespace IDL
93} // namespace colormap
constexpr T c
std::string getCategory() const override
Definition Rainbow.h:48
std::string getSource() const override
Definition Rainbow.h:54
Color getColor(double x) const override
Definition Rainbow.h:29
std::string getTitle() const override
Definition Rainbow.h:42
uint32_t Color
RGBA color.
Definition color.h:8
This file offers overloads of toIce() and fromIce() functions for STL container types.
This file was automatically created with "create_c++_header.sh".
Definition colormap.h:10