#include <VisionX/components/image_processor/OpenPoseEstimation/_LegacyOpenPoseEstimation/KeypointManager.h>
◆ KeypointObject()
◆ ~KeypointObject()
◆ begin()
| KeypointSetById::const_iterator begin |
( |
| ) |
const |
◆ end()
| KeypointSetById::const_iterator end |
( |
| ) |
const |
◆ getAverageDepth()
| float getAverageDepth |
( |
| ) |
const |
◆ getNode() [1/2]
| KeypointPtr getNode |
( |
const std::string & | nodeName | ) |
const |
◆ getNode() [2/2]
◆ insertNode()
◆ matchWith()
◆ removeNode() [1/2]
| void removeNode |
( |
const std::string & | nodeName | ) |
|
◆ removeNode() [2/2]
| void removeNode |
( |
unsigned int | id | ) |
|
◆ size()
◆ toIce2D()
| Keypoint2DMap toIce2D |
( |
IdNameMap | idNameMap | ) |
const |
◆ toIce3D()
◆ toString2D()
| std::string toString2D |
( |
| ) |
const |
The documentation for this class was generated from the following files:
- VisionX/components/image_processor/OpenPoseEstimation/_LegacyOpenPoseEstimation/KeypointManager.h
- VisionX/components/image_processor/OpenPoseEstimation/_LegacyOpenPoseEstimation/KeypointManager.cpp