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| data::Descriptor | getDescriptor (ReturnTypeConst &input) final |
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| | VariantWriter ()=default |
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| data::VariantPtr | writeBool (const bool i, const Path &p=Path()) override |
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| data::VariantPtr | writeDict (const std::map< std::string, data::VariantPtr > &elements, const std::optional< data::VariantPtr > &extends=std::nullopt, const Path &p=Path()) override |
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| data::VariantPtr | writeDict (std::map< std::string, data::VariantPtr > &&elements, const std::optional< data::VariantPtr > &extends, const Path &p) override |
| | Takes ownership of elements instead of copying it into the dict.
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| data::VariantPtr | writeDouble (const double i, const Path &p=Path()) override |
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| data::VariantPtr | writeFloat (const float i, const Path &p=Path()) override |
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| void | writeImportance (ReturnType &output, const std::optional< float > &importance) final |
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| data::VariantPtr | writeInt (const int i, const Path &p=Path()) override |
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| data::VariantPtr | writeList (const std::vector< data::VariantPtr > &elements, const Path &p=Path()) override |
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| data::VariantPtr | writeLong (const long i, const Path &p=Path()) override |
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| data::VariantPtr | writeNDArray (const std::vector< int > &shape, const std::string &typeAsString, const unsigned char *data, const Path &p=Path()) override |
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| data::VariantPtr | writeString (const std::string &i, const Path &p=Path()) override |
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| virtual data::Descriptor | getDescriptor (ReturnTypeConst &input)=0 |
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| virtual ReturnType | writeDict (const std::map< std::string, ReturnType > &elements, const std::optional< ReturnType > &extends, const Path &p)=0 |
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| virtual ReturnType | writeDict (std::map< std::string, ReturnType > &&elements, const std::optional< ReturnType > &extends, const Path &p) |
| | Overload for callers that no longer need elements afterwards - which is the case for all generated write() code, since it builds the element map purely to hand it over.
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| virtual void | writeImportance (ReturnType &, const std::optional< float > &) |
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| virtual ReturnType | writeList (std::vector< ReturnType > &&elements, const Path &p) |
| | Same bargain as the writeDict overload below, for lists.
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| virtual ReturnType | writeNull () |
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| ReturnType | writePrimitive (const bool i, const Path &p=Path()) |
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| ReturnType | writePrimitive (const double i, const Path &p=Path()) |
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| ReturnType | writePrimitive (const float i, const Path &p=Path()) |
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| ReturnType | writePrimitive (const int i, const Path &p=Path()) |
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| ReturnType | writePrimitive (const long i, const Path &p=Path()) |
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| ReturnType | writePrimitive (const std::string &i, const Path &p=Path()) |
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| virtual | ~WriterInterface ()=default |
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