Blue-Green-Red-Yellow.h
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1/**
2 * This file was automatically created with "create_c++_header.sh".
3 * Do not edit manually.
4 */
5#pragma once
6#include "../../colormap.h"
7
8namespace colormap
9{
10 namespace IDL
11 {
12
14 {
15 private:
16 class Wrapper : public WrapperBase
17 {
18 public:
19#ifdef float
20#error "TODO"
21#endif
22#define float local_real_t
23#include "../../../../shaders/glsl/IDL_Blue-Green-Red-Yellow.frag"
24#undef float
25 };
26
27 public:
28 Color
29 getColor(double x) const override
30 {
31 Wrapper w;
32 vec4 c = w.colormap(x);
33 Color result;
34 result.r = std::max(0.0, std::min(1.0, c.r));
35 result.g = std::max(0.0, std::min(1.0, c.g));
36 result.b = std::max(0.0, std::min(1.0, c.b));
37 result.a = std::max(0.0, std::min(1.0, c.a));
38 return result;
39 }
40
41 std::string
42 getTitle() const override
43 {
44 return std::string("Blue-Green-Red-Yellow");
45 }
46
47 std::string
48 getCategory() const override
49 {
50 return std::string("IDL");
51 }
52
53 std::string
54 getSource() const override
55 {
56 return std::string(
57 "float colormap_red(float x) {\n"
58 " if (x < (8.40958823529412E+02 - 5.2E+02) / (7.50588235294118 - 5.0)) {\n"
59 " return 7.50588235294118 * x - 8.40958823529412E+02;\n"
60 " } else if (x < (5.2E+02 + 1.27747747747748E+02) / (5.0 - 5.0e-1)) {\n"
61 " return 5.0 * x - 5.2E+02;\n"
62 " } else {\n"
63 " return 5.0e-1 * x + 1.27747747747748E+02;\n"
64 " }\n"
65 "}\n"
66 "\n"
67 "float colormap_green(float x) {\n"
68 " if (x < (150.0 + 1.00373100303951E+02) / 3.12386018237082) { // "
69 "80.1486256385\n"
70 " return 3.12386018237082 * x - 1.00373100303951E+02;\n"
71 " } else if (x < (2.08794117647059E+02 - 150.0) / 6.17647058823529E-01) { "
72 "// 95.1904761905\n"
73 " return 150.0;\n"
74 " } else if (x < (4.19041176470588E+02 - 2.08794117647059E+02) / "
75 "(-6.17647058823529E-01 + 2.49411764705882E+00)) { // 112.043887147\n"
76 " return -6.17647058823529E-01 * x + 2.08794117647059E+02;\n"
77 " } else if (x < (8.97617647058824E+02 - 4.19041176470588E+02) / "
78 "(-2.49411764705882E+00 - -6.23529411764706E+00)) { // 127.921383648\n"
79 " return -2.49411764705882E+00 * x + 4.19041176470588E+02;\n"
80 " } else if (x < (8.97617647058824E+02 - - 3.32600912600913E+02) / "
81 "(2.30624780624781E+00 - -6.23529411764706E+00)) { // 144.027690857\n"
82 " return -6.23529411764706E+00 * x + 8.97617647058824E+02;\n"
83 " } else {\n"
84 " return 2.30624780624781E+00 * x - 3.32600912600913E+02;\n"
85 " }\n"
86 "}\n"
87 "\n"
88 "float colormap_blue(float x) {\n"
89 " if (x < (100.0 - - 3.36734693877551E-01) / 2.07815892314373E+00) {\n"
90 " return 2.07815892314373E+00 * x - 3.36734693877551E-01;\n"
91 " } else if (x < (3.49317448680352E+02 - 100.0) / 3.12243401759531E+00) {\n"
92 " return 100.0;\n"
93 " } else {\n"
94 " return -3.12243401759531E+00 * x + 3.49317448680352E+02;\n"
95 " }\n"
96 "}\n"
97 "\n"
98 "vec4 colormap(float x) {\n"
99 " float t = x * 255.0;\n"
100 " float r = clamp(colormap_red(t) / 255.0, 0.0, 1.0);\n"
101 " float g = clamp(colormap_green(t) / 255.0, 0.0, 1.0);\n"
102 " float b = clamp(colormap_blue(t) / 255.0, 0.0, 1.0);\n"
103 " return vec4(r, g, b, 1.0);\n"
104 "}\n");
105 }
106 };
107
108 } // namespace IDL
109} // namespace colormap
constexpr T c
std::string getCategory() const override
std::string getSource() const override
Color getColor(double x) const override
std::string getTitle() const override
uint32_t Color
RGBA color.
Definition color.h:8
This file offers overloads of toIce() and fromIce() functions for STL container types.
This file was automatically created with "create_c++_header.sh".
Definition colormap.h:10