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#include <filesystem>#include <map>#include <mutex>#include <optional>#include <string>#include <unordered_map>#include <vector>#include <Eigen/Core>#include <Eigen/Geometry>#include <SimoxUtility/shapes/AxisAlignedBoundingBox.h>#include <ArmarXCore/core/Component.h>#include <ArmarXCore/core/services/tasks/RunningTask.h>#include <ArmarXGui/libraries/ArmarXGuiComponentPlugins/LightweightRemoteGuiComponentPlugin.h>#include <ArmarXGui/libraries/RemoteGui/Client/Tab.h>#include <ArmarXGui/libraries/RemoteGui/Client/Widgets.h>#include <RobotAPI/components/ArViz/Client/Client.h>#include <RobotAPI/components/ArViz/Client/Elements.h>#include <RobotAPI/components/ArViz/Client/Interaction.h>#include <RobotAPI/libraries/ArmarXObjects/ObjectFinder.h>#include <RobotAPI/libraries/ArmarXObjects/Scene.h>#include <RobotAPI/libraries/RobotAPIComponentPlugins/ArVizComponentPlugin.h>
Include dependency graph for SceneEditor.h:
This graph shows which files directly or indirectly include this file:Go to the source code of this file.
Classes | |
| class | SceneEditor |
| SceneEditor brief description. More... | |
| class | SceneEditorPropertyDefinitions |
Namespaces | |
| namespace | armarx |
| This file offers overloads of toIce() and fromIce() functions for STL container types. | |