SceneEditor.h File Reference
#include <filesystem>
#include <map>
#include <mutex>
#include <optional>
#include <string>
#include <unordered_map>
#include <vector>
#include <Eigen/Core>
#include <Eigen/Geometry>
#include <SimoxUtility/shapes/AxisAlignedBoundingBox.h>
#include <ArmarXCore/core/Component.h>
#include <ArmarXCore/core/services/tasks/RunningTask.h>
#include <ArmarXGui/libraries/ArmarXGuiComponentPlugins/LightweightRemoteGuiComponentPlugin.h>
#include <ArmarXGui/libraries/RemoteGui/Client/Tab.h>
#include <ArmarXGui/libraries/RemoteGui/Client/Widgets.h>
#include <RobotAPI/components/ArViz/Client/Client.h>
#include <RobotAPI/components/ArViz/Client/Elements.h>
#include <RobotAPI/components/ArViz/Client/Interaction.h>
#include <RobotAPI/libraries/ArmarXObjects/ObjectFinder.h>
#include <RobotAPI/libraries/ArmarXObjects/Scene.h>
#include <RobotAPI/libraries/RobotAPIComponentPlugins/ArVizComponentPlugin.h>
+ Include dependency graph for SceneEditor.h:
+ This graph shows which files directly or indirectly include this file:

Go to the source code of this file.

Classes

class  SceneEditor
 SceneEditor brief description. More...
 
class  SceneEditorPropertyDefinitions
 

Namespaces

namespace  armarx
 This file offers overloads of toIce() and fromIce() functions for STL container types.