SceneEditor.h File Reference
#include <filesystem>
#include <map>
#include <mutex>
#include <optional>
#include <string>
#include <unordered_map>
#include <vector>
#include <Eigen/Core>
#include <Eigen/Geometry>
#include <SimoxUtility/shapes/AxisAlignedBoundingBox.h>
#include <ArmarXCore/core/Component.h>
#include <ArmarXCore/core/services/tasks/RunningTask.h>
#include <ArmarXGui/libraries/ArmarXGuiComponentPlugins/LightweightRemoteGuiComponentPlugin.h>
#include <ArmarXGui/libraries/RemoteGui/Client/Tab.h>
#include <ArmarXGui/libraries/RemoteGui/Client/Widgets.h>
#include <RobotAPI/components/ArViz/Client/Client.h>
#include <RobotAPI/components/ArViz/Client/Elements.h>
#include <RobotAPI/components/ArViz/Client/Interaction.h>
#include <RobotAPI/libraries/ArmarXObjects/ObjectFinder.h>
#include <RobotAPI/libraries/ArmarXObjects/Scene.h>
#include <RobotAPI/libraries/RobotAPIComponentPlugins/ArVizComponentPlugin.h>

Classes

class  SceneEditor
 SceneEditor brief description. More...
 
class  SceneEditorPropertyDefinitions
 

Namespaces

namespace  armarx
 This file offers overloads of toIce() and fromIce() functions for STL container types.