armarx::DSRTBimanualControllerConfig
Overview
Data Member Index
- posiKp
-
- v_max
-
- posiDamping
-
- couplingStiffness
-
- couplingForceLimit
-
- forwardGain
-
- oriDamping
-
- oriKp
-
- filterTimeConstant
-
- torqueLimit
-
- NullTorqueLimit
-
- left_desiredQuaternion
-
- right_desiredQuaternion
-
- leftarm_qnullspaceVec
-
- rightarm_qnullspaceVec
-
- nullspaceKp
-
- nullspaceDamping
-
- gmmParamsFile
-
- positionErrorTolerance
-
- contactForce
-
- guardTargetZUp
-
- guardTargetZDown
-
- loweringForce
-
- liftingForce
-
- guardDesiredDirection
-
- highPassFilterFactor
-
- left_oriUp
-
- left_oriDown
-
- right_oriUp
-
- right_oriDown
-
- forceFilterCoeff
-
- forceErrorZDisturbance
-
- forceErrorZThreshold
-
- forceErrorZGain
-
- desiredTorqueDisturbance
-
- TorqueFilterConstant
-
- leftForceOffsetZ
-
- rightForceOffsetZ
-
- contactDistanceTolerance
-
- mountingDistanceTolerance
-
- mountingCorrectionFilterFactor
-
- forceLeftOffset
-
- forceRightOffset
-
Data Members
float posiKp;
float v_max;
::Ice::FloatSeq posiDamping;
float couplingStiffness;
float couplingForceLimit;
float forwardGain;
float oriDamping;
float oriKp;
float filterTimeConstant;
float torqueLimit;
float NullTorqueLimit;
::Ice::FloatSeq left_desiredQuaternion;
::Ice::FloatSeq right_desiredQuaternion;
::Ice::FloatSeq leftarm_qnullspaceVec;
::Ice::FloatSeq rightarm_qnullspaceVec;
float nullspaceKp;
float nullspaceDamping;
string gmmParamsFile;
float positionErrorTolerance;
float contactForce;
float guardTargetZUp;
float guardTargetZDown;
float loweringForce;
float liftingForce;
bool guardDesiredDirection;
float highPassFilterFactor;
::Ice::FloatSeq left_oriUp;
::Ice::FloatSeq left_oriDown;
::Ice::FloatSeq right_oriUp;
::Ice::FloatSeq right_oriDown;
float forceFilterCoeff;
float forceErrorZDisturbance;
float forceErrorZThreshold;
float forceErrorZGain;
float desiredTorqueDisturbance;
float TorqueFilterConstant;
float leftForceOffsetZ;
float rightForceOffsetZ;
float contactDistanceTolerance;
float mountingDistanceTolerance;
float mountingCorrectionFilterFactor;
::Ice::FloatSeq forceLeftOffset;
::Ice::FloatSeq forceRightOffset;