SelectArmAndGraspObject.cpp
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1/*
2 * This file is part of ArmarX.
3 *
4 * Copyright (C) 2014-2016, High Performance Humanoid Technologies (H2T), Karlsruhe Institute of Technology (KIT), all rights reserved.
5 *
6 * ArmarX is free software; you can redistribute it and/or modify
7 * it under the terms of the GNU General Public License version 2 as
8 * published by the Free Software Foundation.
9 *
10 * ArmarX is distributed in the hope that it will be useful, but
11 * WITHOUT ANY WARRANTY; without even the implied warranty of
12 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13 * GNU General Public License for more details.
14 *
15 * You should have received a copy of the GNU General Public License
16 * along with this program. If not, see <http://www.gnu.org/licenses/>.
17 *
18 * @package RobotSkillTemplates::BringObjectGroup
19 * @author Mirko Waechter ( mirko dot waechter at kit dot edu )
20 * @date 2015
21 * @copyright http://www.gnu.org/licenses/gpl-2.0.txt
22 * GNU General Public License
23 */
24
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32
33using namespace armarx;
34using namespace BringObjectGroup;
35
36// DO NOT EDIT NEXT LINE
37SelectArmAndGraspObject::SubClassRegistry
38 SelectArmAndGraspObject::Registry(SelectArmAndGraspObject::GetName(),
40
43 SelectArmAndGraspObjectGeneratedBase<SelectArmAndGraspObject>(stateData)
44{
45}
46
47void
49{
50
51
52 BringObjectGroupStatechartContext* c = getContext<BringObjectGroupStatechartContext>();
53 // put your user code for the enter-point here
54 // execution time should be short (<100ms)
56 in.getObjectInstanceChannel()->getDataField("position")->get<FramedPosition>();
57 c->getViewSelection()->addManualViewTarget(pos);
59
60 // if(!in.isObjectInstanceChannelSet())
61 // local.setObjectName(in.getObjectInstanceChannel()->getDataField("className")->getString());
62
63 // get memory channel for the object
64 // std::string objectName = in.getObjectName();
65 // ChannelRefBasePtr objectClassMemoryChannel = c->getObjectMemoryObserverProxy()->requestObjectClassOnce(objectName);
66 // if (objectClassMemoryChannel)
67 // {
68 // local.setObjectClassChannel(ChannelRefPtr::dynamicCast(objectClassMemoryChannel));
69 // }
70 // else
71 // {
72 //// emitFailure();
73 // ARMARX_WARNING << "Unknown Object Class: " << objectName;
74 // }
75}
76
77void
79{
80 // put your user code for the exit point here
81 // execution time should be short (<100ms)
82}
83
84// DO NOT EDIT NEXT FUNCTION
constexpr T c
custom implementation of the StatechartContext for a statechart
SelectArmAndGraspObject(XMLStateConstructorParams stateData)
static XMLStateFactoryBasePtr CreateInstance(XMLStateConstructorParams stateData)
The FramedPosition class.
Definition FramedPose.h:158
static void MSSleep(int durationMS)
lock the calling thread for a given duration (like usleep(...) but using Timeserver time)
Definition TimeUtil.cpp:100
Class for legacy to stay compatible with old statecharts.
Definition XMLState.h:147
This file offers overloads of toIce() and fromIce() functions for STL container types.
IceInternal::Handle< FramedPosition > FramedPositionPtr
Definition FramedPose.h:149
IceInternal::Handle< XMLStateFactoryBase > XMLStateFactoryBasePtr
Definition XMLState.h:64