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Namespaces | |
| namespace | detail |
Helpers of SkillEventRenderer, exposed for testing. | |
Classes | |
| class | ObjectSpokenNames |
Spoken object names from PriorKnowledgeData, for use as a SpokenNameLookup. More... | |
| struct | SkillEvent |
One skill lifecycle event, as stored in the Skill memory's SkillEvent core segment. More... | |
| class | SkillEventRenderer |
| Converts skill events into OPOSSUM log lines. More... | |
Typedefs | |
| using | SpokenNameLookup |
| Resolves an object class to its natural-language ("spoken") name. | |
| using SpokenNameLookup |
Resolves an object class to its natural-language ("spoken") name.
Returns std::nullopt if the class is unknown, in which case the renderer falls back to a humanized class name. Injected rather than hardcoded so that the renderer stays free of PriorKnowledge/filesystem dependencies and can be unit-tested; see ObjectSpokenNames.h for the production lookup.