#include "LaserBasedProximity.h"
#include <algorithm>
#include <cmath>
#include <cstddef>
#include <cstdlib>
#include <functional>
#include <limits>
#include <optional>
#include <string>
#include <utility>
#include <vector>
#include <boost/geometry.hpp>
#include <boost/geometry/algorithms/append.hpp>
#include <boost/geometry/geometries/multi_point.hpp>
#include <Eigen/Core>
#include <Eigen/Geometry>
#include <Eigen/src/Geometry/Transform.h>
#include <range/v3/algorithm/all_of.hpp>
#include <range/v3/algorithm/min.hpp>
#include <range/v3/range/conversion.hpp>
#include <range/v3/view/enumerate.hpp>
#include <range/v3/view/filter.hpp>
#include <range/v3/view/reverse.hpp>
#include <range/v3/view/transform.hpp>
#include <range/v3/view/zip_with.hpp>
#include <SimoxUtility/color/Color.h>
#include <SimoxUtility/color/cmaps/colormaps.h>
#include <SimoxUtility/shapes/OrientedBox.h>
#include <VirtualRobot/Nodes/RobotNode.h>
#include <VirtualRobot/Robot.h>
#include <ArmarXCore/core/exceptions/local/ExpressionException.h>
#include <ArmarXCore/core/logging/Logging.h>
#include <ArmarXCore/core/util/StringHelpers.h>
#include <RobotAPI/components/ArViz/Client/Client.h>
#include <RobotAPI/components/ArViz/Client/Elements.h>
#include <RobotAPI/components/ArViz/Client/Layer.h>
#include <RobotAPI/components/ArViz/Client/elements/Color.h>
#include <RobotAPI/components/ArViz/Client/elements/Line.h>
#include <RobotAPI/libraries/aron/core/data/variant/container/Dict.h>
#include <armarx/navigation/conversions/eigen.h>
#include <armarx/navigation/core/NavigationStackGeneralConfig.h>
#include <armarx/navigation/core/basic_types.h>
#include <armarx/navigation/core/types.h>
#include <armarx/navigation/human/types.h>
#include <armarx/navigation/memory/types.h>
#include <armarx/navigation/safety_guard/SafetyGuard.h>
#include <armarx/navigation/safety_guard/aron/LaserBasedProximityParams.aron.generated.h>
#include <armarx/navigation/safety_guard/aron_conversions.h>
#include <armarx/navigation/safety_guard/core.h>
#include <armarx/navigation/util/geometry.h>
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