Orientation.h
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#ifndef GfxTL__ORIENTATION_HEADER__
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#define GfxTL__ORIENTATION_HEADER__
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#include <
GfxTL/VectorXD.h
>
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namespace
GfxTL
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{
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template
<
class
ScalarT>
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inline
ScalarT
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Orientation
(
const
VectorXD<2, ScalarT>
& p1,
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const
VectorXD<2, ScalarT>
& p2,
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const
VectorXD<2, ScalarT>
&
c
)
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{
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return
((p1[0] -
c
[0]) * (p2[1] -
c
[1])) - ((p1[1] -
c
[1]) * (p2[0] -
c
[0]));
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}
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};
// namespace GfxTL
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#endif
GfxTL::VectorXD
Definition:
MatrixXX.h:24
GfxTL::Orientation
ScalarT Orientation(const VectorXD< 2, ScalarT > &p1, const VectorXD< 2, ScalarT > &p2, const VectorXD< 2, ScalarT > &c)
Definition:
Orientation.h:10
c
constexpr T c
Definition:
UnscentedKalmanFilterTest.cpp:46
VectorXD.h
GfxTL
Definition:
AABox.h:9
VisionX
components
pointcloud_processor
EfficientRANSACPrimitiveExtractor
EfficientRANSAC
GfxTL
Orientation.h
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