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#include <Inventor/nodes/SoNode.h>#include <Inventor/nodes/SoSeparator.h>#include <Inventor/sensors/SoTimerSensor.h>#include <ArmarXCore/core/Component.h>#include <RobotAPI/components/DebugDrawer/DebugDrawerComponent.h>#include <MemoryX/core/GridFileManager.h>#include <MemoryX/interface/components/PriorKnowledgeInterface.h>#include <MemoryX/interface/gui/EntityDrawerInterface.h>#include <MemoryX/interface/memorytypes/MemoryEntities.h>#include <MemoryX/libraries/memorytypes/entity/ObjectClass.h>
Include dependency graph for EntityDrawerComponent.h:
This graph shows which files directly or indirectly include this file:Go to the source code of this file.
Classes | |
| class | EntityDrawerComponent |
| The EntityDrawerComponent class implements a component that listens to layered / debug drawer commands and creates internal representations of the visualization which can be conveniently used by gui components to visualize the content. Basically it is a armarx::DebugDrawerComponent with additional memroy features. In addition to all debug drawer fucntions it is capable of showing memory entities, e.g. objects. More... | |
| struct | EntityDrawerComponent::EntityData |
| struct | EntityDrawerComponent::EntityUpdateData |
| class | EntityDrawerPropertyDefinitions |
Namespaces | |
| memoryx | |
| VirtualRobot headers. | |
Typedefs | |
| using | EntityDrawerComponentPtr = IceInternal::Handle< EntityDrawerComponent > |