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The DebugDrawerComponent class. More...
#include <RobotAPI/components/DebugDrawer/DebugDrawerComponent.h>
Classes | |
struct | ArrowData |
struct | BoxData |
struct | CircleData |
struct | Colored24BitPointCloudData |
struct | ColoredPointCloudData |
struct | CoordData |
struct | CylinderData |
struct | DrawData |
struct | Layer |
Contains data for a layer. More... | |
struct | LineData |
struct | LineSetData |
struct | PointCloudData |
struct | PolygonData |
struct | RobotData |
struct | SphereData |
struct | TextData |
struct | TriMeshData |
struct | UpdateData |
Public Types | |
using | RecursiveMutex = std::recursive_mutex |
using | RecursiveMutexLock = std::unique_lock< RecursiveMutex > |
using | RecursiveMutexLockPtr = std::shared_ptr< RecursiveMutexLock > |
using | RecursiveMutexPtr = std::shared_ptr< RecursiveMutex > |
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using | PeriodicTaskPtr = IceUtil::Handle< SimplePeriodicTask< std::function< void(void)> >> |
Public Member Functions | |
void | clearAll (const ::Ice::Current &=Ice::emptyCurrent) override |
void | clearDebugLayer (const ::Ice::Current &=Ice::emptyCurrent) override |
void | clearLayer (const std::string &layerName, const ::Ice::Current &=Ice::emptyCurrent) override |
void | clearSelections (const std::string &layerName, const ::Ice::Current &=Ice::emptyCurrent) override |
PropertyDefinitionsPtr | createPropertyDefinitions () override |
DebugDrawerComponent () | |
DebugDrawerComponent Constructs a debug drawer. More... | |
void | deselect (const std::string &layerName, const std::string &elementName, const ::Ice::Current &=Ice::emptyCurrent) override |
void | deselectionCallback () |
void | disableAllLayers (const ::Ice::Current &=Ice::emptyCurrent) override |
void | disableSelections (const std::string &layerName, const ::Ice::Current &=Ice::emptyCurrent) override |
void | enableAllLayers (const ::Ice::Current &=Ice::emptyCurrent) override |
void | enableDebugLayerVisu (bool visible, const ::Ice::Current &=Ice::emptyCurrent) override |
void | enableLayerVisu (const std::string &layerName, bool visible, const ::Ice::Current &=Ice::emptyCurrent) override |
void | enableSelections (const std::string &layerName, const ::Ice::Current &=Ice::emptyCurrent) override |
void | exportLayer (const std::string &filename, const std::string &layerName, const ::Ice::Current &=Ice::emptyCurrent) override |
void | exportScene (const std::string &filename, const ::Ice::Current &=Ice::emptyCurrent) override |
std::map< std::string, bool > | getAllDefaultLayerVisibilities () const |
bool | getDefaultLayerVisibility () const |
bool | getDefaultLayerVisibility (const std::string &layerName) const |
std::string | getDefaultName () const override |
Retrieve default name of component. More... | |
RecursiveMutexLockPtr | getScopedVisuLock () |
getScopedLock If using the coin visualization it must be ensured that all rendering calls are protected with this mutex More... | |
DebugDrawerSelectionList | getSelections (const ::Ice::Current &=Ice::emptyCurrent) override |
SoSeparator * | getVisualization () |
getVisualization Ensure that all access to this node is protected with the scoped lock mutex. More... | |
bool | hasLayer (const std::string &layerName, const ::Ice::Current &=Ice::emptyCurrent) override |
void | installSelectionCallbacks () |
::armarx::LayerInformationSequence | layerInformation (const ::Ice::Current &=Ice::emptyCurrent) override |
::Ice::StringSeq | layerNames (const ::Ice::Current &=Ice::emptyCurrent) override |
void | onConnectComponent () override |
Pure virtual hook for the subclass. More... | |
void | onDisconnectComponent () override |
Hook for subclass. More... | |
void | onExitComponent () override |
Hook for subclass. More... | |
void | onInitComponent () override |
Pure virtual hook for the subclass. More... | |
void | remove24BitColoredPointCloudDebugLayerVisu (const std::string &pointCloudName, const ::Ice::Current &=Ice::emptyCurrent) override |
void | remove24BitColoredPointCloudVisu (const std::string &layerName, const std::string &pointCloudName, const ::Ice::Current &=Ice::emptyCurrent) override |
void | removeArrowDebugLayerVisu (const std::string &arrowName, const ::Ice::Current &=Ice::emptyCurrent) override |
void | removeArrowVisu (const std::string &layerName, const std::string &arrowName, const ::Ice::Current &=Ice::emptyCurrent) override |
void | removeBoxDebugLayerVisu (const std::string &boxName, const ::Ice::Current &=Ice::emptyCurrent) override |
void | removeBoxVisu (const std::string &layerName, const std::string &boxName, const ::Ice::Current &=Ice::emptyCurrent) override |
void | removeCircleDebugLayerVisu (const std::string &circleName, const Ice::Current &=Ice::emptyCurrent) override |
void | removeCircleVisu (const std::string &layerName, const std::string &circleName, const Ice::Current &=Ice::emptyCurrent) override |
void | removeColoredPointCloudDebugLayerVisu (const std::string &pointCloudName, const ::Ice::Current &=Ice::emptyCurrent) override |
void | removeColoredPointCloudVisu (const std::string &layerName, const std::string &pointCloudName, const ::Ice::Current &=Ice::emptyCurrent) override |
void | removeCylinderDebugLayerVisu (const std::string &cylinderName, const ::Ice::Current &=Ice::emptyCurrent) override |
void | removeCylinderVisu (const std::string &layerName, const std::string &cylinderName, const ::Ice::Current &=Ice::emptyCurrent) override |
void | removeDefaultLayerVisibility (const std::string &layerName) |
void | removeLayer (const std::string &layerName, const ::Ice::Current &=Ice::emptyCurrent) override |
void | removeLineDebugLayerVisu (const std::string &lineName, const ::Ice::Current &=Ice::emptyCurrent) override |
void | removeLineSetDebugLayerVisu (const std::string &lineSetName, const ::Ice::Current &=Ice::emptyCurrent) override |
void | removeLineSetVisu (const std::string &layerName, const std::string &lineSetName, const ::Ice::Current &=Ice::emptyCurrent) override |
void | removeLineVisu (const std::string &layerName, const std::string &lineName, const ::Ice::Current &=Ice::emptyCurrent) override |
void | removePointCloudDebugLayerVisu (const std::string &pointCloudName, const ::Ice::Current &=Ice::emptyCurrent) override |
void | removePointCloudVisu (const std::string &layerName, const std::string &pointCloudName, const ::Ice::Current &=Ice::emptyCurrent) override |
void | removePolygonDebugLayerVisu (const std::string &polygonName, const ::Ice::Current &=Ice::emptyCurrent) override |
void | removePolygonVisu (const std::string &layerName, const std::string &polygonName, const ::Ice::Current &=Ice::emptyCurrent) override |
void | removePoseDebugLayerVisu (const std::string &poseName, const ::Ice::Current &=Ice::emptyCurrent) override |
void | removePoseVisu (const std::string &layerName, const std::string &poseName, const ::Ice::Current &=Ice::emptyCurrent) override |
void | removeRobotVisu (const std::string &layerName, const std::string &robotName, const ::Ice::Current &=Ice::emptyCurrent) override |
void | removeSelectionCallbacks () |
void | removeSphereDebugLayerVisu (const std::string &sphereName, const ::Ice::Current &=Ice::emptyCurrent) override |
void | removeSphereVisu (const std::string &layerName, const std::string &sphereName, const ::Ice::Current &=Ice::emptyCurrent) override |
void | removeTextDebugLayerVisu (const std::string &textName, const ::Ice::Current &=Ice::emptyCurrent) override |
void | removeTextVisu (const std::string &layerName, const std::string &textName, const ::Ice::Current &=Ice::emptyCurrent) override |
void | removeTriMeshDebugLayerVisu (const std::string &triMeshName, const ::Ice::Current &=Ice::emptyCurrent) override |
void | removeTriMeshVisu (const std::string &layerName, const std::string &triMeshName, const ::Ice::Current &=Ice::emptyCurrent) override |
void | reportSelectionChanged (const DebugDrawerSelectionList &selectedElements, const ::Ice::Current &=Ice::emptyCurrent) override |
void | select (const std::string &layerName, const std::string &elementName, const ::Ice::Current &=Ice::emptyCurrent) override |
void | selectionCallback () |
void | set24BitColoredPointCloudDebugLayerVisu (const std::string &pointCloudName, const DebugDrawer24BitColoredPointCloud &pointCloud, const ::Ice::Current &=Ice::emptyCurrent) override |
void | set24BitColoredPointCloudVisu (const std::string &layerName, const std::string &pointCloudName, const DebugDrawer24BitColoredPointCloud &pointCloud, const ::Ice::Current &=Ice::emptyCurrent) override |
void | setArrowDebugLayerVisu (const std::string &arrowName, const ::armarx::Vector3BasePtr &position, const ::armarx::Vector3BasePtr &direction, const DrawColor &color, float length, float width, const ::Ice::Current &=Ice::emptyCurrent) override |
void | setArrowVisu (const std::string &layerName, const std::string &arrowName, const ::armarx::Vector3BasePtr &position, const ::armarx::Vector3BasePtr &direction, const DrawColor &color, float length, float width, const ::Ice::Current &=Ice::emptyCurrent) override |
void | setBoxDebugLayerVisu (const std::string &boxName, const ::armarx::PoseBasePtr &globalPose, const ::armarx::Vector3BasePtr &dimensions, const DrawColor &color, const ::Ice::Current &=Ice::emptyCurrent) override |
void | setBoxVisu (const std::string &layerName, const std::string &boxName, const ::armarx::PoseBasePtr &globalPose, const ::armarx::Vector3BasePtr &dimensions, const DrawColor &color, const ::Ice::Current &=Ice::emptyCurrent) override |
void | setCircleArrowVisu (const std::string &layerName, const std::string &circleName, const Vector3BasePtr &globalPosition, const Vector3BasePtr &directionVec, Ice::Float radius, Ice::Float circleCompletion, Ice::Float width, const DrawColor &color, const Ice::Current &=Ice::emptyCurrent) override |
void | setCircleDebugLayerVisu (const std::string &circleName, const Vector3BasePtr &globalPosition, const Vector3BasePtr &directionVec, Ice::Float radius, Ice::Float circleCompletion, Ice::Float width, const DrawColor &color, const Ice::Current &=Ice::emptyCurrent) override |
virtual void | setColoredPointCloudDebugLayerVisu (const std::string &pointCloudName, const DebugDrawerColoredPointCloud &pointCloud, const ::Ice::Current &=Ice::emptyCurrent) |
void | setColoredPointCloudVisu (const std::string &layerName, const std::string &pointCloudName, const DebugDrawerColoredPointCloud &pointCloud, const ::Ice::Current &=Ice::emptyCurrent) override |
void | setCylinderDebugLayerVisu (const std::string &cylinderName, const ::armarx::Vector3BasePtr &globalPosition, const ::armarx::Vector3BasePtr &direction, float length, float radius, const DrawColor &color, const ::Ice::Current &=Ice::emptyCurrent) override |
void | setCylinderVisu (const std::string &layerName, const std::string &cylinderName, const ::armarx::Vector3BasePtr &globalPosition, const ::armarx::Vector3BasePtr &direction, float length, float radius, const DrawColor &color, const ::Ice::Current &=Ice::emptyCurrent) override |
void | setDefaultLayerVisibility (bool defaultLayerVisibility) |
void | setDefaultLayerVisibility (const std::string &layerName, bool defaultLayerVisibility) |
void | setLineDebugLayerVisu (const std::string &lineName, const ::armarx::Vector3BasePtr &globalPosition1, const ::armarx::Vector3BasePtr &globalPosition2, float lineWidth, const ::armarx::DrawColor &color, const ::Ice::Current &=Ice::emptyCurrent) override |
void | setLineSetDebugLayerVisu (const std::string &lineSetName, const DebugDrawerLineSet &lineSet, const ::Ice::Current &=Ice::emptyCurrent) override |
void | setLineSetVisu (const std::string &layerName, const std::string &lineSetName, const DebugDrawerLineSet &lineSet, const ::Ice::Current &=Ice::emptyCurrent) override |
void | setLineVisu (const std::string &layerName, const std::string &lineName, const ::armarx::Vector3BasePtr &globalPosition1, const ::armarx::Vector3BasePtr &globalPosition2, float lineWidth, const ::armarx::DrawColor &color, const ::Ice::Current &=Ice::emptyCurrent) override |
void | setMutex (RecursiveMutexPtr const &m) |
void | setPointCloudDebugLayerVisu (const std::string &pointCloudName, const DebugDrawerPointCloud &pointCloud, const ::Ice::Current &=Ice::emptyCurrent) override |
void | setPointCloudVisu (const std::string &layerName, const std::string &pointCloudName, const DebugDrawerPointCloud &pointCloud, const ::Ice::Current &=Ice::emptyCurrent) override |
void | setPolygonDebugLayerVisu (const std::string &polygonName, const std::vector<::armarx::Vector3BasePtr > &polygonPoints, const DrawColor &colorInner, const DrawColor &colorBorder, float lineWidth, const ::Ice::Current &=Ice::emptyCurrent) override |
void | setPolygonVisu (const std::string &layerName, const std::string &polygonName, const std::vector<::armarx::Vector3BasePtr > &polygonPoints, const DrawColor &colorInner, const DrawColor &colorBorder, float lineWidth, const ::Ice::Current &=Ice::emptyCurrent) override |
void | setPoseDebugLayerVisu (const std::string &poseName, const ::armarx::PoseBasePtr &globalPose, const ::Ice::Current &=Ice::emptyCurrent) override |
void | setPoseVisu (const std::string &layerName, const std::string &poseName, const ::armarx::PoseBasePtr &globalPose, const ::Ice::Current &=Ice::emptyCurrent) override |
void | setRobotVisu (const std::string &layerName, const std::string &robotName, const std::string &robotFile, const std::string &armarxProject, DrawStyle drawStyle, const ::Ice::Current &=Ice::emptyCurrent) override |
setRobotVisu Initializes a robot visualization More... | |
void | setScaledPoseDebugLayerVisu (const std::string &poseName, const ::armarx::PoseBasePtr &globalPose, const ::Ice::Float scale, const ::Ice::Current &=Ice::emptyCurrent) override |
void | setScaledPoseVisu (const std::string &layerName, const std::string &poseName, const ::armarx::PoseBasePtr &globalPose, const ::Ice::Float scale, const ::Ice::Current &=Ice::emptyCurrent) override |
void | setSphereDebugLayerVisu (const std::string &sphereName, const ::armarx::Vector3BasePtr &globalPosition, const DrawColor &color, float radius, const ::Ice::Current &=Ice::emptyCurrent) override |
void | setSphereVisu (const std::string &layerName, const std::string &sphereName, const ::armarx::Vector3BasePtr &globalPosition, const DrawColor &color, float radius, const ::Ice::Current &=Ice::emptyCurrent) override |
void | setTextDebugLayerVisu (const std::string &textName, const std::string &text, const ::armarx::Vector3BasePtr &globalPosition, const DrawColor &color, int size, const ::Ice::Current &=Ice::emptyCurrent) override |
void | setTextVisu (const std::string &layerName, const std::string &textName, const std::string &text, const ::armarx::Vector3BasePtr &globalPosition, const DrawColor &color, int size, const ::Ice::Current &=Ice::emptyCurrent) override |
void | setTriMeshDebugLayerVisu (const std::string &triMeshName, const DebugDrawerTriMesh &triMesh, const ::Ice::Current &=Ice::emptyCurrent) override |
void | setTriMeshVisu (const std::string &layerName, const std::string &triMeshName, const DebugDrawerTriMesh &triMesh, const ::Ice::Current &=Ice::emptyCurrent) override |
void | setVisuUpdateTime (float visuUpdatesPerSec) |
setVisuUpdateTime Specifies how often the accumulated draw commands should be applied to the visualization (default 30). Has to be called before init. More... | |
void | updateRobotColor (const std::string &layerName, const std::string &robotName, const armarx::DrawColor &c, const ::Ice::Current &=Ice::emptyCurrent) override |
updateRobotColor Colorizes the robot visualization More... | |
void | updateRobotConfig (const std::string &layerName, const std::string &robotName, const std::map< std::string, float > &configuration, const ::Ice::Current &=Ice::emptyCurrent) override |
void | updateRobotNodeColor (const std::string &layerName, const std::string &robotName, const std::string &robotNodeName, const armarx::DrawColor &c, const ::Ice::Current &=Ice::emptyCurrent) override |
void | updateRobotPose (const std::string &layerName, const std::string &robotName, const ::armarx::PoseBasePtr &globalPose, const ::Ice::Current &=Ice::emptyCurrent) override |
~DebugDrawerComponent () override | |
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virtual void | componentPropertiesUpdated (const std::set< std::string > &changedProperties) |
Implement this function if you would like to react to changes in the properties. More... | |
void | forceComponentCreatedByComponentCreateFunc () |
forces the flag to be set to true that the object instance was created by the Component::create function More... | |
std::vector< PropertyUserPtr > | getAdditionalPropertyUsers () const |
template<typename PropertyType > | |
Property< PropertyType > | getProperty (const std::string &name) |
template<typename PropertyType > | |
Property< PropertyType > | getProperty (const std::string &name) const |
template<class T > | |
void | getProperty (std::atomic< T > &val, const std::string &name) const |
template<class T > | |
void | getProperty (T &val, const std::string &name) const |
template<class ProxyType > | |
ProxyType | getProxyFromProperty (const std::string &propertyName, bool addToDependencies=false, const std::string &endpoints="", bool throwOnProxyError=true) |
Get a proxy whose name is specified by the given property. More... | |
template<class ProxyType > | |
void | getProxyFromProperty (ProxyType &proxy, const std::string &propertyName, bool addToDependencies=false, const std::string &endpoints="", bool throwOnProxyError=true) |
template<class TopicProxyType > | |
TopicProxyType | getTopicFromProperty (const std::string &propertyName) |
Get a topic proxy whose name is specified by the given property. More... | |
template<class TopicProxyType > | |
void | getTopicFromProperty (TopicProxyType &top, const std::string &propertyName) |
void | initializeProperties (const std::string &configName, Ice::PropertiesPtr const &properties, const std::string &configDomain) |
initializes the properties of this component. More... | |
void | injectPropertyDefinitions (PropertyDefinitionsPtr &props) override |
void | offeringTopicFromProperty (const std::string &propertyName) |
Offer a topic whose name is specified by the given property. More... | |
virtual void | preOnConnectComponent () override |
virtual void | preOnInitComponent () override |
bool | usingProxyFromProperty (const std::string &propertyName, const std::string &endpoints="") |
Use a proxy whose name is specified by the given property. More... | |
void | usingTopicFromProperty (const std::string &propertyName, bool orderedPublishing=false) |
Use a topic whose name is specified by the given property. More... | |
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void | enableProfiler (bool enable) |
setProfiler allows setting ManagedIceObject::profiler to a new instance (if the new instance is actually not a null pointer) More... | |
std::string | generateSubObjectName (const std::string &subObjectName) |
Generates a unique name for a sub object from a general name. More... | |
ArmarXManagerPtr | getArmarXManager () const |
Returns the ArmarX manager used to add and remove components. More... | |
ManagedIceObjectConnectivity | getConnectivity () const |
Retrieve connectivity of the object (topcis as well as proxies) More... | |
IceManagerPtr | getIceManager () const |
Returns the IceManager. More... | |
VariantBasePtr | getMetaInfo (const std::string &id) |
StringVariantBaseMap | getMetaInfoMap () const |
std::string | getName () const |
Retrieve name of object. More... | |
Ice::ObjectAdapterPtr | getObjectAdapter () const |
Returns object's Ice adapter. More... | |
ArmarXObjectSchedulerPtr | getObjectScheduler () const |
PeriodicTaskPtr | getPeriodicTask (const std::string &name) |
Profiler::ProfilerPtr | getProfiler () const |
getProfiler returns an instance of armarx::Profiler More... | |
template<class ProxyTarg , class... Args> | |
void | getProxy (const char *name, IceInternal::ProxyHandle< ProxyTarg > &proxy, Args &&... args) |
template<class ProxyType > | |
ProxyType | getProxy (const std::string &name, bool addToDependencies=false, const std::string &endpoints="", bool throwOnProxyError=true) |
Retrieves a proxy object. More... | |
template<class ProxyTarg , class... Args> | |
void | getProxy (const std::string &name, IceInternal::ProxyHandle< ProxyTarg > &proxy, Args &&... args) |
template<class ProxyTarg , class... Args> | |
void | getProxy (IceInternal::ProxyHandle< ProxyTarg > &proxy, const char *name, Args &&... args) |
template<class ProxyTarg , class... Args> | |
void | getProxy (IceInternal::ProxyHandle< ProxyTarg > &proxy, const std::string &name, Args &&... args) |
Assigns a proxy to proxy . More... | |
Ice::ObjectPrx | getProxy (long timeoutMs=0, bool waitForScheduler=true) const |
Returns the proxy of this object (optionally it waits for the proxy) More... | |
template<class Prx > | |
Prx | getProxy (long timeoutMs=0, bool waitForScheduler=true) const |
template<class ProxyType > | |
void | getProxy (ProxyType &proxy, const char *name, bool addToDependencies=false, const std::string &endpoints="", bool throwOnProxyError=true) |
Overload to allow using string literals as name (solve ambiguous overload). More... | |
template<class Prx > | |
void | getProxy (Prx &prx, long timeoutMs=0, bool waitForScheduler=true) const |
int | getState () const |
Retrieve current state of the ManagedIceObject. More... | |
template<class TopicProxyType > | |
TopicProxyType | getTopic (const std::string &name) |
Returns a proxy of the specified topic. More... | |
template<class TopicProxyType > | |
void | getTopic (TopicProxyType &topicProxy, const std::string &name) |
Assigns a proxy of the specified topic to topicProxy . More... | |
std::vector< std::string > | getUnresolvedDependencies () const |
returns the names of all unresolved dependencies More... | |
ManagedIceObject (ManagedIceObject const &other) | |
void | offeringTopic (const std::string &name) |
Registers a topic for retrival after initialization. More... | |
void | preambleGetTopic (std::string const &name) |
void | setMetaInfo (const std::string &id, const VariantBasePtr &value) |
Allows to set meta information that can be queried live via Ice interface on the ArmarXManager. More... | |
void | startPeriodicTask (const std::string &uniqueName, std::function< void(void)> f, int periodMs, bool assureMeanInterval=false, bool forceSystemTime=true) |
bool | stopPeriodicTask (const std::string &name) |
bool | unsubscribeFromTopic (const std::string &name) |
Unsubscribe from a topic. More... | |
bool | usingProxy (const std::string &name, const std::string &endpoints="") |
Registers a proxy for retrieval after initialization and adds it to the dependency list. More... | |
void | usingTopic (const std::string &name, bool orderedPublishing=false) |
Registers a proxy for subscription after initialization. More... | |
void | waitForObjectScheduler () |
Waits until the ObjectScheduler could resolve all dependencies. More... | |
void | waitForProxy (std::string const &name, bool addToDependencies) |
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SpamFilterDataPtr | deactivateSpam (float deactivationDurationSec=10.0f, const std::string &identifier="", bool deactivate=true) const |
disables the logging for the current line for the given amount of seconds. More... | |
MessageTypeT | getEffectiveLoggingLevel () const |
Logging () | |
void | setLocalMinimumLoggingLevel (MessageTypeT level) |
With setLocalMinimumLoggingLevel the minimum verbosity-level of log-messages can be set. More... | |
void | setTag (const LogTag &tag) |
void | setTag (const std::string &tagName) |
virtual | ~Logging () |
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std::vector< std::string > | getComponentProxyNames () |
Ice::PropertiesPtr | getIceProperties () const |
Returns the set of Ice properties. More... | |
template<typename PropertyType > | |
Property< PropertyType > | getProperty (const std::string &name) |
Property creation and retrieval. More... | |
template<typename PropertyType > | |
Property< PropertyType > | getProperty (const std::string &name) const |
Hack to allow using getProperty in const -modified methods. More... | |
template<class T > | |
void | getProperty (std::atomic< T > &val, const std::string &name) const |
template<class T > | |
void | getProperty (T &val, const std::string &name) const |
template<class T > | |
std::vector< T > | getPropertyAsCSV (const std::string &name, const std::string &splitBy=",;", bool trimElements=true, bool removeEmptyElements=true) |
template<class ContainerT > | |
void | getPropertyAsCSV (ContainerT &val, const std::string &name, const std::string &splitBy=",;", bool trimElements=true, bool removeEmptyElements=true) |
PropertyDefinitionsPtr | getPropertyDefinitions () |
Returns the component's property definition container. More... | |
std::vector< std::string > | getSubscribedTopicNames () |
std::vector< std::string > | getTopicProxyNames () |
bool | hasProperty (const std::string &name) |
PropertyUser () | |
virtual void | setIceProperties (Ice::PropertiesPtr properties) |
Sets the Ice properties. More... | |
bool | tryAddProperty (const std::string &propertyName, const std::string &value) |
virtual void | updateIceProperties (const std::map< std::string, std::string > &changes) |
void | updateProperties () |
void | updateProxies (IceManagerPtr) |
~PropertyUser () override | |
Protected Member Functions | |
void | clearLayerQt (const std::string &layerName) |
void | draw24BitColoredPointCloud (const Colored24BitPointCloudData &d) |
void | drawArrow (const ArrowData &d) |
void | drawBox (const BoxData &d) |
void | drawCircle (const DebugDrawerComponent::CircleData &d) |
void | drawColoredPointCloud (const ColoredPointCloudData &d) |
void | drawCoordSystem (const CoordData &d) |
void | drawCylinder (const CylinderData &d) |
void | drawLine (const LineData &d) |
void | drawLineSet (const LineSetData &d) |
void | drawPointCloud (const PointCloudData &d) |
void | drawPolygon (const PolygonData &d) |
void | drawRobot (const RobotData &d) |
void | drawSphere (const SphereData &d) |
void | drawText (const TextData &d) |
void | drawTriMesh (const TriMeshData &d) |
void | ensureExistingRobotNodes (DebugDrawerComponent::RobotData &d) |
ensureExistingRobotNodes Checks if all robotnodes of configuration exist in robot. If not the specific configuration entry is removed from the list. More... | |
RecursiveMutexLockPtr | getScopedAccumulatedDataLock () |
virtual void | onRemoveAccumulatedData (const std::string &layerName) |
virtual void | onUpdateVisualization () |
onUpdateVisualization derived methods can overwrite this method to update custom visualizations. More... | |
void | remove24BitColoredPointCloud (const std::string &layerName, const std::string &name) |
void | removeAccumulatedData (const std::string &layerName) |
void | removeArrow (const std::string &layerName, const std::string &name) |
void | removeBox (const std::string &layerName, const std::string &name) |
void | removeCircle (const std::string &layerName, const std::string &name) |
void | removeColoredPointCloud (const std::string &layerName, const std::string &name) |
void | removeCoordSystem (const std::string &layerName, const std::string &name) |
virtual void | removeCustomVisu (const std::string &layerName, const std::string &name) |
void | removeCylinder (const std::string &layerName, const std::string &name) |
void | removeLayerQt (const std::string &layerName) |
void | removeLine (const std::string &layerName, const std::string &name) |
void | removeLineSet (const std::string &layerName, const std::string &name) |
void | removePointCloud (const std::string &layerName, const std::string &name) |
void | removePolygon (const std::string &layerName, const std::string &name) |
void | removeRobot (const std::string &layerName, const std::string &name) |
void | removeSphere (const std::string &layerName, const std::string &name) |
void | removeText (const std::string &layerName, const std::string &name) |
void | removeTriMesh (const std::string &layerName, const std::string &name) |
Layer & | requestLayer (const std::string &layerName) |
If a layer with layerName exists it is returned. Otherwise a new layer with given name is created and returned. More... | |
VirtualRobot::RobotPtr | requestRobot (const RobotData &d) |
void | setLayerVisibility (const std::string &layerName, bool visible) |
void | updateVisualization () |
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void | addPropertyUser (const PropertyUserPtr &subPropertyUser) |
Add additional property users here that should show up in the application help text. More... | |
Component () | |
Protected default constructor. Used for virtual inheritance. Use createManagedIceObject() instead. More... | |
std::string | getConfigDomain () |
Retrieve config domain for this component as set in constructor. More... | |
std::string | getConfigIdentifier () |
Retrieve config identifier for this component as set in constructor. More... | |
std::string | getConfigName () |
Retrieve config name for this component as set in constructor. More... | |
virtual void | icePropertiesInitialized () |
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template<class PluginT , class... ParamsT> | |
PluginT * | addPlugin (const std::string prefix="", ParamsT &&... params) |
template<class PluginT , class... ParamsT> | |
void | addPlugin (PluginT *&targ, const std::string prefix="", ParamsT &&... params) |
template<class PluginT , class... ParamsT> | |
void | addPlugin (std::experimental::observer_ptr< PluginT > &targ, const std::string prefix="", ParamsT &&... params) |
Ice::CommunicatorPtr | getCommunicator () const |
std::unique_ptr< ManagedIceObjectPlugin > & | getPluginPointer (std::type_info const &type, std::string const &prefix) |
ManagedIceObject () | |
Protected default constructor. More... | |
virtual void | postOnConnectComponent () |
virtual void | postOnDisconnectComponent () |
virtual void | postOnExitComponent () |
virtual void | postOnInitComponent () |
virtual void | preOnDisconnectComponent () |
virtual void | preOnExitComponent () |
bool | removeProxyDependency (const std::string &name) |
This function removes the dependency of this object on the in parameter name specified object. More... | |
void | setName (std::string name) |
Override name of well-known object. More... | |
void | terminate () |
Initiates termination of this IceManagedObject. More... | |
~ManagedIceObject () override | |
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bool | checkLogLevel (MessageTypeT level) const |
const LogSenderPtr & | getLogSender () const |
Retrieve log sender. More... | |
LogSenderPtr | loghelper (const char *file, int line, const char *function) const |
Static Protected Member Functions | |
static void | updateVisualizationCB (void *data, SoSensor *sensor) |
Protected Attributes | |
UpdateData | accumulatedUpdateData |
std::map< std::string, VirtualRobot::RobotPtr > | activeRobots |
SoSeparator * | coinVisu |
float | cycleTimeMS |
RecursiveMutexPtr | dataUpdateMutex |
The data update mutex. More... | |
bool | defaultLayerVisibility |
std::map< std::string, bool > | defaultLayerVisibilityPerLayer |
SoSeparator * | layerMainNode |
Main node for all layers. More... | |
std::map< const std::string, Layer > | layers |
All existing layers. More... | |
DebugDrawerListenerPrx | listenerPrx |
std::map< std::string, VirtualRobot::RobotPtr > | loadedRobots |
RecursiveMutexPtr | mutex |
The coin mutex. More... | |
std::set< std::string > | selectableLayers |
SoSelection * | selectionNode |
SoTimerSensor * | timerSensor |
std::mutex | timerSensorMutex |
RecursiveMutexPtr | topicMutex |
bool | verbose |
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MessageTypeT | minimumLoggingLevel |
SpamFilterDataPtr | spamFilter |
LogTag | tag |
Static Protected Attributes | |
static std::recursive_mutex | selectionMutex |
Additional Inherited Members | |
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template<class T , class TPtr = IceInternal::Handle<T>> | |
static TPtr | create (Ice::PropertiesPtr properties=Ice::createProperties(), const std::string &configName="", const std::string &configDomain="ArmarX") |
Factory method for a component. More... | |
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static std::string | generateSubObjectName (const std::string &superObjectName, const std::string &subObjectName) |
Generates a unique name for a sub object from a general name and unique name. More... | |
static std::string | GetObjectStateAsString (int state) |
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static const ManagedIceObjectPtr | NullPtr |
A nullptr to be used when a const ref to a nullptr is required. More... | |
The DebugDrawerComponent class.
Definition at line 113 of file DebugDrawerComponent.h.
using RecursiveMutex = std::recursive_mutex |
Definition at line 495 of file DebugDrawerComponent.h.
using RecursiveMutexLock = std::unique_lock<RecursiveMutex> |
Definition at line 497 of file DebugDrawerComponent.h.
using RecursiveMutexLockPtr = std::shared_ptr<RecursiveMutexLock> |
Definition at line 498 of file DebugDrawerComponent.h.
using RecursiveMutexPtr = std::shared_ptr<RecursiveMutex> |
Definition at line 496 of file DebugDrawerComponent.h.
DebugDrawerComponent Constructs a debug drawer.
Definition at line 102 of file DebugDrawerComponent.cpp.
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Definition at line 372 of file DebugDrawerComponent.cpp.
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Definition at line 2574 of file DebugDrawerComponent.cpp.
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Definition at line 2703 of file DebugDrawerComponent.cpp.
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Definition at line 2583 of file DebugDrawerComponent.cpp.
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QT safe version, should not be called from an ICE thread
Definition at line 2594 of file DebugDrawerComponent.cpp.
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Definition at line 155 of file DebugDrawerComponent.cpp.
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Reimplemented from Component.
Reimplemented in EntityDrawerComponent.
Definition at line 145 of file DebugDrawerComponent.h.
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Definition at line 212 of file DebugDrawerComponent.cpp.
void deselectionCallback | ( | ) |
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Definition at line 1750 of file DebugDrawerComponent.cpp.
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Definition at line 139 of file DebugDrawerComponent.cpp.
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Definition at line 1067 of file DebugDrawerComponent.cpp.
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Definition at line 983 of file DebugDrawerComponent.cpp.
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Definition at line 1761 of file DebugDrawerComponent.cpp.
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Definition at line 2983 of file DebugDrawerComponent.cpp.
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Definition at line 2975 of file DebugDrawerComponent.cpp.
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Definition at line 130 of file DebugDrawerComponent.cpp.
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ensureExistingRobotNodes Checks if all robotnodes of configuration exist in robot. If not the specific configuration entry is removed from the list.
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Definition at line 1094 of file DebugDrawerComponent.cpp.
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Definition at line 508 of file DebugDrawerComponent.cpp.
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Definition at line 552 of file DebugDrawerComponent.h.
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Definition at line 535 of file DebugDrawerComponent.h.
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Definition at line 541 of file DebugDrawerComponent.h.
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Retrieve default name of component.
Implement this method in each IceManagedObject. The default name of a is used if no name is specified in the factory method.
Implements ManagedIceObject.
Reimplemented in EntityDrawerComponent.
Definition at line 131 of file DebugDrawerComponent.h.
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Definition at line 2733 of file DebugDrawerComponent.cpp.
auto getScopedVisuLock | ( | ) |
getScopedLock If using the coin visualization it must be ensured that all rendering calls are protected with this mutex
Definition at line 2715 of file DebugDrawerComponent.cpp.
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Definition at line 296 of file DebugDrawerComponent.cpp.
SoSeparator * getVisualization | ( | ) |
getVisualization Ensure that all access to this node is protected with the scoped lock mutex.
Definition at line 2740 of file DebugDrawerComponent.cpp.
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Definition at line 2888 of file DebugDrawerComponent.cpp.
void installSelectionCallbacks | ( | ) |
Definition at line 255 of file DebugDrawerComponent.cpp.
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Definition at line 3003 of file DebugDrawerComponent.cpp.
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Definition at line 2989 of file DebugDrawerComponent.cpp.
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Pure virtual hook for the subclass.
Is called once all dependencies of the object have been resolved and Ice connection is established. This hook is called whenever the dependencies are found. That means if the a depedency crashes or shuts down, the ManagedIceObject goes into disconnected state. When the dependencies are found again, this hook is called again.
Implements ManagedIceObject.
Reimplemented in EntityDrawerComponent.
Definition at line 425 of file DebugDrawerComponent.cpp.
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Hook for subclass.
Is called if a dependency of the object got lost (crash, network error, stopped, ...). This hook should be the inverse to onConnectComponent(). So that onDisconnectComponent() and onConnectComponent() can be called alternatingly and the ManagedIceObject remains in valid states. *
Reimplemented from ManagedIceObject.
Reimplemented in EntityDrawerComponent.
Definition at line 434 of file DebugDrawerComponent.cpp.
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Hook for subclass.
Is called once the component terminates. Use for cleanup. Only called once.
Reimplemented from ManagedIceObject.
Reimplemented in EntityDrawerComponent.
Definition at line 453 of file DebugDrawerComponent.cpp.
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Pure virtual hook for the subclass.
Is called once initialization of the ManagedIceObject is done. This hook is called in the implenting class once and never again during the lifecyle of the object. This function is called as soon as the ManagedIceObject was added to the ArmarXManager. Called in an own thread and not the thread it was created in.
Implements ManagedIceObject.
Reimplemented in EntityDrawerComponent.
Definition at line 382 of file DebugDrawerComponent.cpp.
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Reimplemented in EntityDrawerComponent.
Definition at line 744 of file DebugDrawerComponent.h.
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onUpdateVisualization derived methods can overwrite this method to update custom visualizations.
Reimplemented in EntityDrawerComponent.
Definition at line 739 of file DebugDrawerComponent.h.
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Definition at line 3229 of file DebugDrawerComponent.cpp.
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Definition at line 3296 of file DebugDrawerComponent.cpp.
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Definition at line 3280 of file DebugDrawerComponent.cpp.
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Definition at line 2952 of file DebugDrawerComponent.cpp.
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Definition at line 1616 of file DebugDrawerComponent.cpp.
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Definition at line 2419 of file DebugDrawerComponent.cpp.
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Definition at line 2403 of file DebugDrawerComponent.cpp.
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Definition at line 1447 of file DebugDrawerComponent.cpp.
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Definition at line 2004 of file DebugDrawerComponent.cpp.
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Definition at line 1988 of file DebugDrawerComponent.cpp.
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Definition at line 1531 of file DebugDrawerComponent.cpp.
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Definition at line 3367 of file DebugDrawerComponent.cpp.
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Definition at line 3352 of file DebugDrawerComponent.cpp.
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Definition at line 3093 of file DebugDrawerComponent.cpp.
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Definition at line 3159 of file DebugDrawerComponent.cpp.
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Definition at line 3143 of file DebugDrawerComponent.cpp.
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Definition at line 1700 of file DebugDrawerComponent.cpp.
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Reimplemented in EntityDrawerComponent.
Definition at line 749 of file DebugDrawerComponent.h.
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Definition at line 1510 of file DebugDrawerComponent.cpp.
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Definition at line 2183 of file DebugDrawerComponent.cpp.
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Definition at line 2167 of file DebugDrawerComponent.cpp.
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Definition at line 529 of file DebugDrawerComponent.h.
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Definition at line 2895 of file DebugDrawerComponent.cpp.
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Definition at line 2906 of file DebugDrawerComponent.cpp.
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Definition at line 1405 of file DebugDrawerComponent.cpp.
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Definition at line 1896 of file DebugDrawerComponent.cpp.
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Definition at line 1426 of file DebugDrawerComponent.cpp.
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Definition at line 1945 of file DebugDrawerComponent.cpp.
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Definition at line 1929 of file DebugDrawerComponent.cpp.
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Definition at line 1880 of file DebugDrawerComponent.cpp.
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Definition at line 1552 of file DebugDrawerComponent.cpp.
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Definition at line 2233 of file DebugDrawerComponent.cpp.
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Definition at line 2217 of file DebugDrawerComponent.cpp.
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Definition at line 1574 of file DebugDrawerComponent.cpp.
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Definition at line 2307 of file DebugDrawerComponent.cpp.
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Definition at line 2291 of file DebugDrawerComponent.cpp.
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Definition at line 1836 of file DebugDrawerComponent.cpp.
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Definition at line 1820 of file DebugDrawerComponent.cpp.
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Definition at line 1637 of file DebugDrawerComponent.cpp.
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Definition at line 2558 of file DebugDrawerComponent.cpp.
void removeSelectionCallbacks | ( | ) |
Definition at line 263 of file DebugDrawerComponent.cpp.
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Definition at line 1489 of file DebugDrawerComponent.cpp.
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Definition at line 2119 of file DebugDrawerComponent.cpp.
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Definition at line 2103 of file DebugDrawerComponent.cpp.
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Definition at line 1468 of file DebugDrawerComponent.cpp.
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Definition at line 2063 of file DebugDrawerComponent.cpp.
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Definition at line 2047 of file DebugDrawerComponent.cpp.
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Definition at line 1595 of file DebugDrawerComponent.cpp.
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Definition at line 2356 of file DebugDrawerComponent.cpp.
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Definition at line 2340 of file DebugDrawerComponent.cpp.
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If a layer with layerName exists it is returned. Otherwise a new layer with given name is created and returned.
layerName | The layer. |
Definition at line 2746 of file DebugDrawerComponent.cpp.
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Definition at line 183 of file DebugDrawerComponent.cpp.
void selectionCallback | ( | ) |
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Definition at line 3271 of file DebugDrawerComponent.cpp.
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Definition at line 3252 of file DebugDrawerComponent.cpp.
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Definition at line 2391 of file DebugDrawerComponent.cpp.
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Definition at line 2363 of file DebugDrawerComponent.cpp.
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Definition at line 1978 of file DebugDrawerComponent.cpp.
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Definition at line 1952 of file DebugDrawerComponent.cpp.
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Definition at line 3304 of file DebugDrawerComponent.cpp.
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Definition at line 3331 of file DebugDrawerComponent.cpp.
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Definition at line 3134 of file DebugDrawerComponent.cpp.
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Definition at line 3116 of file DebugDrawerComponent.cpp.
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Definition at line 2154 of file DebugDrawerComponent.cpp.
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Definition at line 2126 of file DebugDrawerComponent.cpp.
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Definition at line 517 of file DebugDrawerComponent.h.
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Definition at line 523 of file DebugDrawerComponent.h.
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Definition at line 1721 of file DebugDrawerComponent.cpp.
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Definition at line 1869 of file DebugDrawerComponent.cpp.
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Definition at line 1921 of file DebugDrawerComponent.cpp.
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Definition at line 1902 of file DebugDrawerComponent.cpp.
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Definition at line 1842 of file DebugDrawerComponent.cpp.
void setMutex | ( | RecursiveMutexPtr const & | m | ) |
Definition at line 2709 of file DebugDrawerComponent.cpp.
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Definition at line 2209 of file DebugDrawerComponent.cpp.
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Definition at line 2190 of file DebugDrawerComponent.cpp.
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Definition at line 2279 of file DebugDrawerComponent.cpp.
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Definition at line 2240 of file DebugDrawerComponent.cpp.
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Definition at line 1812 of file DebugDrawerComponent.cpp.
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Definition at line 1803 of file DebugDrawerComponent.cpp.
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setRobotVisu Initializes a robot visualization
layerName | The layer |
robotName | The identifier of the robot |
robotFile | The filename of the robot. The robot must be locally present in a project. |
DrawStyle | Either FullModel ior CollisionModel. |
armarxProject | Additional armarx project that should be used to search the robot. Must be locally available and accessible through the armarx cmake search procedure. |
Definition at line 2426 of file DebugDrawerComponent.cpp.
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Definition at line 1794 of file DebugDrawerComponent.cpp.
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Definition at line 1772 of file DebugDrawerComponent.cpp.
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Definition at line 2093 of file DebugDrawerComponent.cpp.
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Definition at line 2069 of file DebugDrawerComponent.cpp.
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Definition at line 2036 of file DebugDrawerComponent.cpp.
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Definition at line 2010 of file DebugDrawerComponent.cpp.
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Definition at line 2332 of file DebugDrawerComponent.cpp.
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Definition at line 2314 of file DebugDrawerComponent.cpp.
void setVisuUpdateTime | ( | float | visuUpdatesPerSec | ) |
setVisuUpdateTime Specifies how often the accumulated draw commands should be applied to the visualization (default 30). Has to be called before init.
visuUpdatesPerSec | All topic requests are collected asynchronously. This parameter specifies how often the rendering should be updated according to the accumulated updates. |
Definition at line 354 of file DebugDrawerComponent.cpp.
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updateRobotColor Colorizes the robot visualization
layerName | The layer |
robotName | The robot identifyer |
c | The draw color, if all is set to 0, the colorization is disabled (i.e. the original vizaulization shows up) |
Definition at line 2497 of file DebugDrawerComponent.cpp.
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Definition at line 2471 of file DebugDrawerComponent.cpp.
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Definition at line 2527 of file DebugDrawerComponent.cpp.
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Definition at line 2449 of file DebugDrawerComponent.cpp.
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Definition at line 2770 of file DebugDrawerComponent.cpp.
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Definition at line 730 of file DebugDrawerComponent.h.
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Definition at line 835 of file DebugDrawerComponent.h.
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Definition at line 836 of file DebugDrawerComponent.h.
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Definition at line 866 of file DebugDrawerComponent.h.
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The data update mutex.
Definition at line 855 of file DebugDrawerComponent.h.
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Definition at line 874 of file DebugDrawerComponent.h.
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Definition at line 875 of file DebugDrawerComponent.h.
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Main node for all layers.
Definition at line 844 of file DebugDrawerComponent.h.
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All existing layers.
Definition at line 849 of file DebugDrawerComponent.h.
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Definition at line 864 of file DebugDrawerComponent.h.
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Definition at line 872 of file DebugDrawerComponent.h.
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The coin mutex.
Definition at line 852 of file DebugDrawerComponent.h.
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Definition at line 860 of file DebugDrawerComponent.h.
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Definition at line 859 of file DebugDrawerComponent.h.
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Definition at line 837 of file DebugDrawerComponent.h.
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Definition at line 868 of file DebugDrawerComponent.h.
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Definition at line 869 of file DebugDrawerComponent.h.
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Definition at line 857 of file DebugDrawerComponent.h.
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Definition at line 839 of file DebugDrawerComponent.h.