color(Color color) | ElementOps< Pose, data::ElementPose > | inline |
color(Ts &&...ts) | ElementOps< Pose, data::ElementPose > | inline |
colorGlasbeyLUT(std::size_t id, int alpha=255) | ElementOps< Pose, data::ElementPose > | inline |
data_ | ElementOps< Pose, data::ElementPose > | |
ElementOps(std::string const &id) | Pose | inline |
ElementOps< Pose, data::ElementPose >::ElementOps(std::string const &id) | ElementOps< Pose, data::ElementPose > | inline |
enable(InteractionDescription const &interactionDescription) | ElementOps< Pose, data::ElementPose > | inline |
hide() | ElementOps< Pose, data::ElementPose > | inline |
id(const std::string &id) | ElementOps< Pose, data::ElementPose > | inline |
orientation(Eigen::Quaternionf const &ori) | ElementOps< Pose, data::ElementPose > | inline |
orientation(Eigen::Matrix3f const &ori) | ElementOps< Pose, data::ElementPose > | inline |
orientation(float r, float p, float y) | ElementOps< Pose, data::ElementPose > | inline |
overrideMaterial(bool value) | ElementOps< Pose, data::ElementPose > | inline |
pose(Eigen::Matrix4f const &pose) | ElementOps< Pose, data::ElementPose > | inline |
pose(Eigen::Vector3f const &position, Eigen::Quaternionf const &orientation) | ElementOps< Pose, data::ElementPose > | inline |
pose(Eigen::Vector3f const &position, Eigen::Matrix3f const &orientation) | ElementOps< Pose, data::ElementPose > | inline |
pose(const Eigen::Affine3f &pose) | ElementOps< Pose, data::ElementPose > | inline |
pose() const | ElementOps< Pose, data::ElementPose > | inline |
position(float x, float y, float z) | ElementOps< Pose, data::ElementPose > | inline |
position(Eigen::Vector3f const &pos) | ElementOps< Pose, data::ElementPose > | inline |
scale(Eigen::Vector3f scale) | ElementOps< Pose, data::ElementPose > | inline |
scale(float x, float y, float z) | ElementOps< Pose, data::ElementPose > | inline |
scale(float s) | ElementOps< Pose, data::ElementPose > | inline |
show() | ElementOps< Pose, data::ElementPose > | inline |
transformPose(Eigen::Matrix4f const &p) | ElementOps< Pose, data::ElementPose > | inline |
visible(bool visible) | ElementOps< Pose, data::ElementPose > | inline |