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#include <VirtualRobot/SceneObject.h>
#include <ArmarXSimulation/interface/simulator/SimulatorInterface.h>
#include <RobotAPI/libraries/core/Pose.h>
#include <RobotAPI/interface/core/RobotState.h>
#include <ArmarXCore/core/application/Application.h>
#include <ArmarXCore/core/Component.h>
#include <Inventor/nodes/SoSeparator.h>
#include <Eigen/Core>
#include <Eigen/Geometry>
#include <memory>
#include <mutex>
Go to the source code of this file.
Classes | |
class | ArmarXPhysicsWorldVisualization |
The ArmarXPhysicsWorldVisualization class organizes the Coin3D visualization of the physics scene. It connects to the SimulatorVisuUpdate topic in order to retrieve the visualization stream of the current simulated environment. All scene changes (new objects / removed objects) are handled by checking the current setup with the retrieved one. More... | |
class | ArmarXPhysicsWorldVisualizationPropertyDefinitions |
Namespaces | |
armarx | |
This file offers overloads of toIce() and fromIce() functions for STL container types. | |
Typedefs | |
using | ArmarXPhysicsWorldVisualizationPtr = IceInternal::Handle< ArmarXPhysicsWorldVisualization > |