ArmarXPhysicsWorldVisualization.h File Reference
#include <VirtualRobot/SceneObject.h>
#include <ArmarXSimulation/interface/simulator/SimulatorInterface.h>
#include <RobotAPI/libraries/core/Pose.h>
#include <RobotAPI/interface/core/RobotState.h>
#include <ArmarXCore/core/application/Application.h>
#include <ArmarXCore/core/Component.h>
#include <Inventor/nodes/SoSeparator.h>
#include <Eigen/Core>
#include <Eigen/Geometry>
#include <memory>
#include <mutex>
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Classes

class  ArmarXPhysicsWorldVisualization
 The ArmarXPhysicsWorldVisualization class organizes the Coin3D visualization of the physics scene. It connects to the SimulatorVisuUpdate topic in order to retrieve the visualization stream of the current simulated environment. All scene changes (new objects / removed objects) are handled by checking the current setup with the retrieved one. More...
 
class  ArmarXPhysicsWorldVisualizationPropertyDefinitions
 

Namespaces

 armarx
 This file offers overloads of toIce() and fromIce() functions for STL container types.
 

Typedefs

using ArmarXPhysicsWorldVisualizationPtr = IceInternal::Handle< ArmarXPhysicsWorldVisualization >