ExecuteMotion.cpp
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/*
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* This file is part of ArmarX.
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*
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* ArmarX is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License version 2 as
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* published by the Free Software Foundation.
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*
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* ArmarX is distributed in the hope that it will be useful, but
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* WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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* @package RobotSkillTemplates::MotionPlanningGroup
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* @author Raphael Grimm ( ufdrv at student dot kit dot edu )
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* @date 2016
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* @copyright http://www.gnu.org/licenses/gpl-2.0.txt
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* GNU General Public License
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*/
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#include "
ExecuteMotion.h
"
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using namespace
armarx
;
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using namespace
MotionPlanningGroup;
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// DO NOT EDIT NEXT LINE
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ExecuteMotion::SubClassRegistry
ExecuteMotion::Registry
(ExecuteMotion::GetName(), &
ExecuteMotion::CreateInstance
);
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void
ExecuteMotion::onEnter
()
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{
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// put your user code for the enter-point here
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// execution time should be short (<100ms)
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}
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//void ExecuteMotion::run()
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//{
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// // put your user code for the execution-phase here
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// // runs in seperate thread, thus can do complex operations
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// // should check constantly whether isRunningTaskStopped() returns true
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//
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//// uncomment this if you need a continous run function. Make sure to use sleep or use blocking wait to reduce cpu load.
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// while (!isRunningTaskStopped()) // stop run function if returning true
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// {
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// // do your calculations
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// }
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//}
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//void ExecuteMotion::onBreak()
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//{
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// // put your user code for the breaking point here
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// // execution time should be short (<100ms)
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//}
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void
ExecuteMotion::onExit
()
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{
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// put your user code for the exit point here
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// execution time should be short (<100ms)
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}
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// DO NOT EDIT NEXT FUNCTION
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XMLStateFactoryBasePtr
ExecuteMotion::CreateInstance
(
XMLStateConstructorParams
stateData)
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{
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return
XMLStateFactoryBasePtr
(
new
ExecuteMotion
(stateData));
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}
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armarx::XMLStateConstructorParams
Definition:
XMLState.h:50
ExecuteMotion.h
armarx::MotionPlanningGroup::ExecuteMotion::onExit
void onExit() override
Definition:
ExecuteMotion.cpp:58
armarx::MotionPlanningGroup::ExecuteMotion::CreateInstance
static XMLStateFactoryBasePtr CreateInstance(XMLStateConstructorParams stateData)
Definition:
ExecuteMotion.cpp:66
IceInternal::Handle
Definition:
forward_declarations.h:8
armarx::XMLStateFactoryBasePtr
IceInternal::Handle< XMLStateFactoryBase > XMLStateFactoryBasePtr
Definition:
XMLState.h:65
armarx::MotionPlanningGroup::ExecuteMotion::Registry
static SubClassRegistry Registry
Definition:
ExecuteMotion.h:46
armarx::MotionPlanningGroup::ExecuteMotion::ExecuteMotion
ExecuteMotion(const XMLStateConstructorParams &stateData)
Definition:
ExecuteMotion.h:33
armarx::MotionPlanningGroup::ExecuteMotion::onEnter
void onEnter() override
Definition:
ExecuteMotion.cpp:33
armarx
This file offers overloads of toIce() and fromIce() functions for STL container types.
Definition:
ArmarXTimeserver.cpp:28
RobotSkillTemplates
statecharts
MotionPlanningGroup
ExecuteMotion.cpp
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